My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Prince Mighty Miner
Giant Snowball
Bats Minions Tombstone Hog Rider Mighty Miner
Zap
Bats Minions Tombstone Inferno Tower Prince Mighty Miner
Barbarian Barrel
Tombstone Inferno Tower
The Log
Tombstone Hog Rider Prince
Earthquake
Tombstone Hog Rider Inferno Tower
Arrows
Bats Minions Tombstone
Royal Delivery
Bats Minions Hog Rider Prince
Fireball
Minions Tombstone Hog Rider Inferno Tower Mighty Miner
Poison
Bats Minions Tombstone Inferno Tower
Lightning
Tombstone Inferno Tower Prince Mighty Miner
Rocket
Hog Rider Inferno Tower Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Inferno Tower Poison Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Tombstone Hog Rider Poison Mighty Miner Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Tombstone Hog Rider

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Minions Prince
Minions
Hog Rider Bats Prince
Tombstone
Hog Rider
Bats Minions Poison Prince
Inferno Tower
Poison
Hog Rider Prince
Prince
Bats Minions Hog Rider Poison
Mighty Miner

Defense Synergies 0 10

Bats
Minions Inferno Tower Prince
Minions
Bats Tombstone Inferno Tower Prince
Tombstone
Minions Poison Prince
Hog Rider
Inferno Tower
Bats Minions Poison Prince
Poison
Tombstone Inferno Tower
Prince
Bats Minions Tombstone Inferno Tower
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Inferno Tower
Inferno Tower Bats Minions Tombstone Prince
Inferno Tower Prince Bats Minions Tombstone
Inferno Tower Prince Bats Minions Tombstone
Tombstone Poison Prince
Bats Minions
Bats Minions Inferno Tower Tombstone Poison
Inferno Tower Poison
Inferno Tower Mighty Miner Minions Tombstone Prince
Inferno Tower Prince
Bats Minions Poison Tombstone
Minions Inferno Tower Bats Poison
Tombstone Inferno Tower Prince Bats Minions
Bats Minions Tombstone Poison Prince
Inferno Tower Tombstone Prince
Inferno Tower Prince
Bats Minions Tombstone Inferno Tower Poison Prince
Tombstone Bats Minions Prince
Poison Bats Minions Tombstone
Inferno Tower Prince
Bats Minions Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower Prince
Poison Prince
Tombstone Bats Minions Inferno Tower Prince
Prince Bats Inferno Tower
Inferno Tower Tombstone Prince Mighty Miner
Poison Bats Minions
Prince Bats Minions Tombstone Inferno Tower
Inferno Tower Mighty Miner Prince
Bats Minions Tombstone Inferno Tower Poison Prince
Inferno Tower Tombstone
Bats Minions Tombstone Inferno Tower Prince
Poison Prince
Prince Tombstone Inferno Tower
Tombstone Inferno Tower Bats Minions Poison Prince Mighty Miner
Bats Minions Poison Inferno Tower Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison Prince
Poison
Poison Bats Minions
Poison
Poison
Poison
Bats Minions Poison Prince
Poison Prince
Poison
Poison
Minions Poison
Poison Prince
Poison
Poison
Poison
Bats Minions
Poison Prince
Poison
Minions Poison Prince
Poison
Prince
Poison
Poison
Poison
Poison Prince
Poison
Poison Bats
Bats Minions Poison
Poison
Poison
Mighty Miner Prince
Poison
Bats Minions Tombstone Prince
Poison
Poison Prince
Poison
Poison
Prince
Bats Minions Poison
Bats Poison
Poison Prince

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