My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army
Giant Snowball
Bats Minions Skeleton Army Witch
Zap
Bats Minions Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Minions Skeleton Army Witch
Royal Delivery
Bats Minions Wizard Skeleton Army Witch Electro Wizard
Fireball
Minions Wizard Skeleton Army Witch Electro Wizard
Poison
Bats Minions Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Minions Skeleton Army Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Minions Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Barbarian Barrel
Minions
Mega Knight Bats Barbarian Barrel
Wizard
Mega Knight
Barbarian Barrel
Bats Minions Mega Knight
Skeleton Army
Witch
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Minions Wizard Barbarian Barrel Witch Electro Wizard

Defense Synergies 0 18

Bats
Minions Barbarian Barrel Electro Wizard Mega Knight
Minions
Bats Barbarian Barrel Electro Wizard Mega Knight
Wizard
Barbarian Barrel Skeleton Army Electro Wizard Mega Knight
Barbarian Barrel
Bats Minions Wizard Witch Electro Wizard Mega Knight
Skeleton Army
Wizard Electro Wizard
Witch
Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard
Bats Minions Wizard Barbarian Barrel Skeleton Army Witch Mega Knight
Mega Knight
Bats Minions Wizard Barbarian Barrel Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel Electro Wizard
Skeleton Army Bats Minions Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Bats Minions Electro Wizard
Skeleton Army Witch Bats Minions Electro Wizard Mega Knight
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Bats Minions Electro Wizard Mega Knight
Bats Minions Electro Wizard Wizard Witch
Barbarian Barrel Electro Wizard Mega Knight
Witch Minions Skeleton Army
Skeleton Army Barbarian Barrel Electro Wizard Mega Knight
Bats Minions Skeleton Army Witch Electro Wizard Wizard Barbarian Barrel Mega Knight
Minions Bats Wizard Witch Electro Wizard
Skeleton Army Mega Knight Bats Minions Wizard Witch Electro Wizard
Wizard Skeleton Army Mega Knight Bats Minions Barbarian Barrel Witch Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Wizard Mega Knight Bats Minions Skeleton Army Witch Electro Wizard
Mega Knight Bats Minions Wizard Barbarian Barrel Skeleton Army Witch Electro Wizard
Wizard Barbarian Barrel Witch Bats Minions Electro Wizard Mega Knight
Electro Wizard
Wizard Skeleton Army Mega Knight Bats Minions Barbarian Barrel Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel Witch Electro Wizard
Electro Wizard Wizard Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Bats Minions Witch Electro Wizard
Skeleton Army Mega Knight Bats Barbarian Barrel Electro Wizard
Skeleton Army Witch Mega Knight
Wizard Bats Minions Witch Electro Wizard
Skeleton Army Bats Minions Witch Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Minions Barbarian Barrel Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Minions Witch
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Bats Minions Barbarian Barrel
Bats Minions Mega Knight Wizard Barbarian Barrel Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Wizard Bats Minions Witch
Wizard Witch
Wizard Barbarian Barrel
Wizard
Bats Minions Electro Wizard
Wizard Barbarian Barrel Electro Wizard
Wizard
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Minions
Wizard Barbarian Barrel Electro Wizard Mega Knight
Wizard Barbarian Barrel Witch Mega Knight
Minions Mega Knight
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Witch Mega Knight
Witch
Wizard Barbarian Barrel Witch Electro Wizard
Wizard Witch Mega Knight
Barbarian Barrel
Bats Wizard Witch Electro Wizard
Electro Wizard Bats Minions Wizard Witch
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Bats Minions Barbarian Barrel Skeleton Army Witch
Wizard Witch Electro Wizard
Barbarian Barrel
Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Bats Minions Witch Electro Wizard
Bats Witch Electro Wizard
Barbarian Barrel Witch Electro Wizard Mega Knight
Wizard Mega Knight

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