My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Dragon Electro Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Electro Dragon
Zap
Bats Prince
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Prince Electro Dragon Ice Wizard Electro Wizard
Fireball
Electro Dragon Ice Wizard Electro Wizard
Poison
Bats Electro Dragon Ice Wizard Electro Wizard
Lightning
Prince Electro Dragon Ice Wizard Electro Wizard
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Ice Wizard Electro Wizard Prince Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince
Mirror
Electro Giant The Log
Prince
Bats Electro Giant The Log Ice Wizard Electro Wizard
Electro Dragon
Ice Wizard
Electro Giant
Mirror Prince
The Log
Mirror Prince
Ice Wizard
Prince Electro Dragon
Electro Wizard
Prince

Defense Synergies 1 17

Bats
Prince The Log Ice Wizard Electro Wizard
Mirror
Electro Dragon The Log Ice Wizard Electro Wizard
Prince
The Log Bats Electro Giant Ice Wizard Electro Wizard
Electro Dragon
Mirror The Log Ice Wizard Electro Wizard
Electro Giant
Prince Ice Wizard
The Log
Prince Bats Mirror Electro Dragon Ice Wizard Electro Wizard
Ice Wizard
Bats Mirror Prince Electro Dragon Electro Giant The Log
Electro Wizard
Bats Mirror Prince Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Electro Wizard
Bats Prince Electro Dragon The Log Ice Wizard Electro Wizard
Prince Bats Electro Dragon Ice Wizard Electro Wizard
Prince Bats Electro Dragon Ice Wizard Electro Wizard
Prince The Log
The Log Bats Electro Dragon Ice Wizard Electro Wizard
Bats Electro Wizard Electro Dragon Ice Wizard
Electro Dragon Electro Giant The Log Electro Wizard
Prince Ice Wizard
Prince Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard Electro Dragon Electro Giant The Log
Bats Electro Dragon Ice Wizard Electro Wizard
Prince Bats Electro Dragon The Log Ice Wizard Electro Wizard
Bats Prince Electro Dragon The Log Electro Wizard
Prince Electro Wizard
Prince Electro Giant The Log Electro Wizard
Bats Prince Electro Dragon Electro Wizard
Bats Prince Electro Dragon The Log Ice Wizard Electro Wizard
The Log Bats Electro Dragon Ice Wizard Electro Wizard
Prince Electro Wizard
Bats Prince Electro Dragon Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Giant Electro Wizard
Electro Wizard Prince Electro Dragon The Log
Bats Prince Electro Dragon The Log Electro Wizard
Prince Bats The Log Electro Wizard
Prince
Electro Giant Bats Electro Dragon Ice Wizard Electro Wizard
Prince Bats Ice Wizard Electro Wizard
Prince
Electro Dragon Electro Wizard Bats Prince The Log
Bats Prince Electro Dragon
Prince Electro Giant The Log Electro Wizard
Prince
Electro Dragon Electro Giant
Electro Dragon Electro Giant Electro Wizard Bats Prince The Log
Bats Electro Dragon Electro Giant The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log Ice Wizard Electro Wizard
Electro Dragon The Log
Prince The Log
The Log
Electro Giant Bats Electro Dragon Ice Wizard
The Log
The Log Electro Dragon Ice Wizard
The Log Electro Dragon
Bats Prince Electro Dragon Electro Wizard
Prince Electro Dragon The Log Electro Wizard
Electro Dragon
The Log
Electro Dragon
Prince The Log
Electro Dragon The Log
Electro Dragon The Log
Bats
Prince Electro Dragon The Log Electro Wizard
Electro Dragon Electro Giant The Log
Prince The Log
Prince The Log
Electro Dragon The Log
Electro Giant The Log Electro Dragon Ice Wizard
The Log Electro Dragon Ice Wizard Electro Wizard
Prince Electro Dragon The Log
The Log
Bats Electro Dragon Electro Giant Ice Wizard Electro Wizard
Electro Dragon Electro Wizard Bats Electro Giant
Electro Dragon The Log
Electro Dragon Electro Wizard
Prince
The Log
Electro Wizard Bats Prince Electro Dragon
Electro Dragon Ice Wizard Electro Wizard
The Log
Prince Electro Dragon Electro Wizard
The Log Electro Dragon
Electro Giant
Prince Electro Dragon
Electro Dragon Electro Giant Bats The Log Electro Wizard
Bats Electro Dragon Electro Wizard
Electro Dragon Prince Electro Giant The Log Electro Wizard
Prince
Electro Dragon

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