My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack
Zap
Bats
Barbarian Barrel
Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner Electro Wizard Lumberjack
Fireball
Executioner Electro Wizard Lumberjack
Poison
Bats Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Tornado Electro Wizard Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Lumberjack
Mirror
Tornado Lumberjack
Rage
Bats Electro Wizard
Tornado
Executioner Mirror Mega Knight
Executioner
Tornado Mega Knight
Electro Wizard
Rage Lumberjack Mega Knight
Lumberjack
Bats Mirror Electro Wizard Mega Knight
Mega Knight
Bats Tornado Executioner Electro Wizard Lumberjack

Defense Synergies 2 13

Bats
Electro Wizard Lumberjack Mega Knight
Mirror
Tornado Executioner Electro Wizard Lumberjack Mega Knight
Rage
Tornado
Mirror Executioner Electro Wizard Mega Knight
Executioner
Tornado Mirror Lumberjack Mega Knight
Electro Wizard
Bats Mirror Tornado Lumberjack Mega Knight
Lumberjack
Bats Mirror Executioner Electro Wizard
Mega Knight
Bats Mirror Tornado Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Lumberjack Bats Executioner Electro Wizard Mega Knight
Tornado Lumberjack Mega Knight Bats Executioner Electro Wizard
Lumberjack Bats Electro Wizard Mega Knight
Tornado Lumberjack Mega Knight
Tornado Bats Executioner Electro Wizard Lumberjack Mega Knight
Bats Tornado Electro Wizard Executioner
Electro Wizard Mega Knight
Tornado Lumberjack
Tornado Electro Wizard Lumberjack Mega Knight
Bats Executioner Electro Wizard Tornado Lumberjack Mega Knight
Executioner Bats Tornado Electro Wizard
Lumberjack Mega Knight Bats Electro Wizard
Executioner Mega Knight Bats Tornado Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Tornado Executioner Electro Wizard Lumberjack
Mega Knight Bats Tornado Executioner Electro Wizard Lumberjack
Tornado Executioner Bats Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack
Mega Knight Bats Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Bats Electro Wizard
Lumberjack Mega Knight Bats Tornado Electro Wizard
Executioner Lumberjack Mega Knight
Executioner Bats Tornado Electro Wizard
Bats Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Bats Tornado
Mega Knight Bats Lumberjack
Mega Knight Tornado Electro Wizard
Mega Knight Executioner Lumberjack
Executioner Mega Knight
Electro Wizard Bats Tornado Executioner Lumberjack
Bats Executioner Mega Knight Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner Electro Wizard
Executioner Mega Knight
Executioner Bats Tornado
Tornado Executioner
Tornado Executioner
Tornado
Bats Tornado Electro Wizard Lumberjack
Tornado Electro Wizard
Tornado Executioner
Executioner
Executioner
Executioner Mega Knight
Tornado
Bats
Executioner Electro Wizard Mega Knight
Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Executioner Mega Knight
Tornado Executioner Electro Wizard
Tornado Mega Knight
Tornado
Bats Tornado Executioner Electro Wizard
Electro Wizard Bats
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Bats
Tornado Executioner Electro Wizard
Executioner Electro Wizard Lumberjack Mega Knight
Executioner
Tornado
Executioner Mega Knight
Bats Tornado Electro Wizard
Bats Tornado Executioner Electro Wizard
Tornado Executioner Electro Wizard Mega Knight
Mega Knight

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