My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army
Zap
Bats Mortar Skeleton Army
Barbarian Barrel
Mortar Barbarians Wizard Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Mortar Barbarians Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Wizard Skeleton Army P.E.K.K.A
Fireball
Mortar Barbarians Wizard Skeleton Army
Poison
Bats Mortar Barbarians Wizard Skeleton Army
Lightning
Mortar Mini P.E.K.K.A Wizard
Rocket
Mortar Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Mortar Fireball Mini P.E.K.K.A Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Mortar Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Mini P.E.K.K.A P.E.K.K.A
Mortar
Bats Fireball
Barbarians
Fireball
Mortar
Mini P.E.K.K.A
Bats Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
P.E.K.K.A
Bats Wizard

Defense Synergies 0 12

Bats
Mortar Mini P.E.K.K.A P.E.K.K.A
Mortar
Bats Fireball Wizard Skeleton Army
Barbarians
Skeleton Army
Fireball
Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Fireball Wizard Skeleton Army
Wizard
Mortar Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Mortar Barbarians Mini P.E.K.K.A Wizard
P.E.K.K.A
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Mortar
Mortar Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Mortar
Barbarians Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bats
Bats Mortar Fireball Wizard
Barbarians Fireball P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Mortar Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A
Bats Barbarians Skeleton Army Fireball Wizard
Bats Fireball Wizard
Mortar Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Fireball Wizard
Fireball Wizard Skeleton Army Bats Mortar Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mortar
Barbarians Skeleton Army Mortar Fireball Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Bats Mortar Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mortar Fireball Bats Barbarians Wizard Skeleton Army
Mortar Wizard Bats Barbarians Fireball
Barbarians Mini P.E.K.K.A P.E.K.K.A Mortar
Wizard Skeleton Army Bats Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball P.E.K.K.A
Fireball Mortar Mini P.E.K.K.A Wizard
Barbarians Skeleton Army P.E.K.K.A Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Barbarians Fireball
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Fireball Wizard Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Barbarians Fireball
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Bats Mortar Barbarians Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Bats Barbarians Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Bats Mortar Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Barbarians Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Barbarians Fireball
Fireball Wizard Mortar
Fireball Wizard Bats
Mortar Wizard
Fireball Wizard
Fireball Mortar Wizard
Bats Fireball Mini P.E.K.K.A
Mortar Fireball Wizard
Fireball Wizard
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Bats Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A Wizard
Mortar Fireball Wizard
Fireball
Fireball Wizard
Mortar Barbarians Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Fireball Mortar Wizard
Fireball Mortar
Bats Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Mortar Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Bats Barbarians Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Mortar Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball
Bats Fireball
Mortar Fireball
P.E.K.K.A
Fireball Mortar Wizard

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