My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Elite Barbarians Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Battle Ram Inferno Dragon
Giant Snowball
Bats Barbarians Battle Ram Inferno Dragon
Zap
Bats Mortar Battle Ram Inferno Dragon
Barbarian Barrel
Mortar Barbarians Elite Barbarians Elixir Golem Battle Ram
The Log
Barbarians Elite Barbarians Elixir Golem Battle Ram
Earthquake
Mortar Barbarians Elixir Golem
Arrows
Bats
Royal Delivery
Bats Barbarians Elite Barbarians Elixir Golem Battle Ram Inferno Dragon
Fireball
Mortar Barbarians Elite Barbarians Elixir Golem Battle Ram Inferno Dragon
Poison
Bats Mortar Barbarians Elixir Golem
Lightning
Mortar Elite Barbarians Battle Ram Inferno Dragon
Rocket
Mortar Barbarians Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Mortar Fireball Battle Ram Inferno Dragon Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Elixir Golem Mortar Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Elite Barbarians Elixir Golem Battle Ram Inferno Dragon
Mortar
Bats Fireball
Barbarians
Elite Barbarians
Bats Fireball Battle Ram
Elixir Golem
Bats Fireball Inferno Dragon
Fireball
Mortar Elite Barbarians Elixir Golem Battle Ram
Battle Ram
Bats Elite Barbarians Fireball
Inferno Dragon
Bats Elixir Golem

Defense Synergies 0 4

Bats
Mortar Inferno Dragon
Mortar
Bats Fireball Inferno Dragon
Barbarians
Elite Barbarians
Elixir Golem
Fireball
Mortar
Battle Ram
Inferno Dragon
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Barbarians Elite Barbarians Inferno Dragon Bats Mortar
Mortar Barbarians Bats Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Bats Mortar
Barbarians Elite Barbarians Fireball
Fireball Bats
Bats Inferno Dragon Mortar Fireball
Barbarians Fireball
Barbarians Inferno Dragon Mortar Elite Barbarians
Elite Barbarians Barbarians
Bats Barbarians Fireball
Inferno Dragon Bats Fireball
Mortar Barbarians Bats Elite Barbarians Fireball
Fireball Bats Mortar Barbarians
Barbarians Elite Barbarians Inferno Dragon Mortar
Barbarians Mortar Elite Barbarians Fireball Inferno Dragon
Barbarians Bats Mortar Elite Barbarians Fireball
Mortar Fireball Bats Barbarians Elite Barbarians
Mortar Bats Barbarians Fireball Inferno Dragon
Barbarians Mortar Elite Barbarians Inferno Dragon
Bats Barbarians Elite Barbarians Fireball
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball
Fireball Mortar Elite Barbarians Inferno Dragon
Barbarians Bats Elite Barbarians
Bats Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Inferno Dragon
Fireball Bats
Bats Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Inferno Dragon
Bats Mortar Barbarians Elite Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Barbarians Fireball
Barbarians Elite Barbarians Bats Mortar Fireball Inferno Dragon
Bats Barbarians Elite Barbarians Fireball Inferno Dragon
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Barbarians Fireball
Fireball Mortar
Fireball Bats
Mortar
Fireball
Fireball Mortar
Bats Elite Barbarians Fireball
Mortar Fireball
Fireball
Mortar Elite Barbarians Fireball
Mortar Fireball
Mortar Elite Barbarians Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats
Mortar Fireball
Mortar Fireball
Fireball
Fireball
Mortar Barbarians Fireball
Mortar Fireball
Inferno Dragon
Mortar Fireball
Fireball Mortar
Fireball Mortar
Elite Barbarians Bats Fireball
Bats Fireball
Elite Barbarians Fireball
Mortar Fireball
Fireball
Fireball
Bats Barbarians Fireball
Fireball
Fireball
Fireball
Mortar Fireball
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball
Bats Fireball
Mortar Fireball
Inferno Dragon
Fireball Mortar

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