My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Musketeer
Zap
Bats Mortar Dark Prince
Barbarian Barrel
Mortar Musketeer Dark Prince Magic Archer
The Log
Musketeer Dark Prince
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Musketeer Dark Prince Magic Archer
Fireball
Mortar Musketeer Magic Archer
Poison
Bats Mortar Musketeer Magic Archer
Lightning
Mortar Musketeer Dark Prince Magic Archer
Rocket
Mortar Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Rocket Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Mortar Fireball Musketeer Dark Prince Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Mortar Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Dark Prince
Mortar
Bats Fireball Musketeer Rocket Tornado Dark Prince
Fireball
Tornado Mortar Dark Prince Magic Archer
Musketeer
Mortar Dark Prince
Rocket
Tornado Mortar
Tornado
Fireball Rocket Magic Archer Mortar Dark Prince
Dark Prince
Bats Mortar Fireball Musketeer Tornado Magic Archer
Magic Archer
Tornado Fireball Dark Prince

Defense Synergies 3 12

Bats
Mortar Musketeer Dark Prince
Mortar
Bats Fireball Musketeer Tornado
Fireball
Tornado Mortar Musketeer Dark Prince
Musketeer
Bats Mortar Fireball Tornado Dark Prince
Rocket
Tornado
Tornado
Fireball Rocket Magic Archer Mortar Musketeer Dark Prince
Dark Prince
Bats Fireball Musketeer Tornado Magic Archer
Magic Archer
Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Fireball Musketeer Magic Archer
Bats Mortar Musketeer Dark Prince
Mortar Rocket Tornado Bats Musketeer Dark Prince
Bats Mortar Musketeer Dark Prince
Fireball Rocket Tornado Dark Prince
Fireball Tornado Bats Musketeer Dark Prince Magic Archer
Bats Musketeer Rocket Tornado Mortar Fireball Magic Archer
Rocket Fireball Musketeer Magic Archer
Mortar Musketeer Tornado
Tornado Musketeer Dark Prince
Bats Fireball Musketeer Tornado Dark Prince Magic Archer
Musketeer Bats Fireball Tornado Magic Archer
Mortar Bats Fireball Musketeer Rocket Dark Prince
Fireball Rocket Bats Mortar Tornado Dark Prince Magic Archer
Mortar
Rocket Tornado Mortar Fireball
Bats Mortar Fireball Musketeer Tornado Dark Prince
Mortar Fireball Bats Musketeer Tornado Dark Prince Magic Archer
Mortar Tornado Bats Fireball Musketeer Dark Prince Magic Archer
Mortar Musketeer Tornado
Dark Prince Bats Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince
Fireball Mortar Musketeer Rocket Magic Archer
Bats Musketeer Rocket Dark Prince
Rocket Dark Prince Bats Fireball Musketeer Tornado
Musketeer Dark Prince
Fireball Rocket Bats Musketeer Tornado Magic Archer
Rocket Dark Prince Bats Fireball Musketeer
Dark Prince
Rocket Bats Mortar Fireball Tornado Dark Prince Magic Archer
Musketeer
Bats Musketeer Dark Prince
Rocket Fireball Tornado Dark Prince
Rocket Dark Prince Fireball
Fireball Musketeer Magic Archer
Bats Mortar Fireball Musketeer Rocket Tornado Dark Prince Magic Archer
Bats Fireball Musketeer Dark Prince Magic Archer
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Musketeer Rocket
Mortar Fireball Musketeer Tornado Magic Archer
Rocket Fireball Magic Archer
Fireball Musketeer Rocket Dark Prince
Fireball Rocket Mortar Dark Prince Magic Archer
Fireball Bats Musketeer Rocket Tornado Magic Archer
Mortar Musketeer Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Mortar Tornado
Rocket Bats Fireball Musketeer Tornado
Rocket Mortar Fireball Musketeer Tornado Dark Prince Magic Archer
Fireball Musketeer Rocket Tornado Magic Archer
Rocket Mortar Fireball Musketeer Magic Archer
Mortar Fireball Musketeer Rocket Magic Archer
Mortar Fireball Musketeer Magic Archer
Rocket Mortar Fireball Musketeer Magic Archer
Magic Archer Mortar Fireball Musketeer Rocket
Mortar Fireball Rocket Tornado
Bats Rocket
Rocket Mortar Fireball Musketeer Dark Prince Magic Archer
Rocket Mortar Fireball Tornado Magic Archer
Rocket Fireball Musketeer Magic Archer
Rocket Fireball Tornado
Rocket Musketeer Tornado
Rocket Mortar Fireball Musketeer
Tornado Mortar Fireball Dark Prince Magic Archer
Mortar Fireball Musketeer Tornado Magic Archer
Fireball Mortar Musketeer Tornado Magic Archer
Fireball Rocket Mortar Musketeer Tornado Magic Archer
Bats Fireball Musketeer Tornado Magic Archer
Rocket Bats Fireball Musketeer
Fireball
Mortar Fireball Musketeer Rocket Magic Archer
Rocket Fireball Magic Archer
Rocket Fireball Magic Archer
Bats Fireball Musketeer Rocket Dark Prince Magic Archer
Fireball Rocket Musketeer Tornado Magic Archer
Fireball
Fireball Musketeer Rocket Dark Prince Magic Archer
Mortar Fireball Musketeer Magic Archer
Rocket Fireball Tornado
Musketeer Dark Prince
Bats Fireball Musketeer Rocket Tornado Magic Archer
Bats Fireball Musketeer Rocket Tornado Magic Archer
Mortar Fireball Musketeer Rocket Tornado Dark Prince Magic Archer
Fireball Mortar Rocket

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