My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Ram Rider
Giant Snowball
Bats Minion Horde Ram Rider Little Prince
Zap
Bats Mortar Minion Horde Ram Rider Little Prince
Barbarian Barrel
Mortar Elite Barbarians Wizard Little Prince
The Log
Elite Barbarians Ram Rider Little Prince
Earthquake
Mortar
Arrows
Bats Minion Horde Little Prince
Royal Delivery
Bats Minion Horde Elite Barbarians Wizard Ram Rider Little Prince
Fireball
Mortar Minion Horde Elite Barbarians Wizard Ram Rider Little Prince
Poison
Bats Mortar Minion Horde Wizard Little Prince
Lightning
Mortar Elite Barbarians Wizard Ram Rider Little Prince
Rocket
Mortar Minion Horde Elite Barbarians Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Little Prince Mortar Poison Minion Horde Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Little Prince Mortar Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Elite Barbarians Ram Rider
Mortar
Bats Ram Rider
Minion Horde
Elite Barbarians
Bats Wizard
Wizard
Elite Barbarians Ram Rider
Poison
Ram Rider
Ram Rider
Bats Mortar Wizard Poison
Little Prince

Defense Synergies 0 4

Bats
Mortar
Mortar
Bats Wizard Poison
Minion Horde
Elite Barbarians
Wizard
Wizard
Mortar Elite Barbarians
Poison
Mortar
Ram Rider
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Wizard Ram Rider
Minion Horde Elite Barbarians Bats Mortar Ram Rider
Mortar Minion Horde Ram Rider Bats Elite Barbarians
Minion Horde Elite Barbarians Bats Mortar Ram Rider
Elite Barbarians Poison
Bats
Bats Minion Horde Ram Rider Mortar Wizard Poison Little Prince
Poison Ram Rider
Minion Horde Mortar Elite Barbarians
Elite Barbarians Minion Horde Little Prince
Bats Minion Horde Poison Wizard Ram Rider
Minion Horde Bats Wizard Poison Ram Rider
Mortar Minion Horde Bats Elite Barbarians Wizard Ram Rider
Wizard Bats Mortar Minion Horde Poison
Elite Barbarians Mortar Minion Horde Ram Rider
Minion Horde Mortar Elite Barbarians Ram Rider
Minion Horde Wizard Bats Mortar Elite Barbarians Poison
Mortar Bats Minion Horde Elite Barbarians Wizard Ram Rider Little Prince
Mortar Wizard Poison Bats Ram Rider Little Prince
Mortar Elite Barbarians Ram Rider
Wizard Bats Minion Horde Elite Barbarians Poison Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Poison Mortar Elite Barbarians Wizard
Bats Minion Horde Elite Barbarians Ram Rider
Bats Minion Horde Elite Barbarians Ram Rider
Minion Horde Elite Barbarians Ram Rider
Wizard Poison Bats Minion Horde Ram Rider
Bats Minion Horde Elite Barbarians Ram Rider
Minion Horde Elite Barbarians
Minion Horde Bats Mortar Elite Barbarians Poison
Minion Horde
Bats Minion Horde Elite Barbarians
Elite Barbarians Poison
Elite Barbarians Minion Horde Wizard Ram Rider
Wizard Minion Horde
Elite Barbarians Bats Mortar Minion Horde Poison Little Prince
Bats Poison Minion Horde Elite Barbarians Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Minion Horde
Mortar Poison Ram Rider
Minion Horde Poison
Poison
Wizard Poison Mortar Minion Horde
Wizard Poison Bats Minion Horde Ram Rider
Mortar Minion Horde Wizard Poison
Poison Wizard Ram Rider
Poison Mortar Wizard Ram Rider
Bats Minion Horde Elite Barbarians Poison
Poison Mortar Minion Horde Wizard Ram Rider
Poison Wizard
Poison Mortar Elite Barbarians
Mortar Minion Horde Poison
Mortar Elite Barbarians Poison
Mortar Minion Horde Wizard Poison
Mortar Minion Horde Wizard Poison
Mortar Poison
Bats Minion Horde
Mortar Wizard Poison
Mortar Wizard Poison Little Prince
Minion Horde Poison
Wizard Poison
Mortar Minion Horde Poison
Poison Mortar Wizard Little Prince
Minion Horde
Mortar Poison Wizard Ram Rider
Mortar Wizard Poison Ram Rider
Poison Mortar
Elite Barbarians Poison Bats Minion Horde Wizard Little Prince
Bats Minion Horde Wizard Poison
Minion Horde Elite Barbarians
Poison Mortar Minion Horde Wizard
Minion Horde Poison
Minion Horde
Wizard Poison
Minion Horde Bats
Poison Wizard Ram Rider
Poison Minion Horde Wizard
Mortar Wizard Poison
Poison
Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians Poison
Bats Poison
Poison Mortar Little Prince
Mortar Wizard

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