My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince
Giant Snowball
Bats Mega Minion Musketeer Wall Breakers
Zap
Bats Mortar Wall Breakers Prince
Barbarian Barrel
Mortar Musketeer Wall Breakers
The Log
Mini P.E.K.K.A Musketeer Wall Breakers Prince
Earthquake
Mortar
Arrows
Bats Wall Breakers
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Musketeer Wall Breakers Prince
Fireball
Mortar Mega Minion Musketeer Wall Breakers
Poison
Bats Mortar Mega Minion Musketeer
Lightning
Mortar Mega Minion Mini P.E.K.K.A Musketeer Prince
Rocket
Mortar Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Mega Minion Mortar Mini P.E.K.K.A Musketeer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Mega Minion

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Mega Minion Mini P.E.K.K.A Wall Breakers Rage Prince
Mortar
Bats Mega Minion Musketeer
Mega Minion
Bats Mortar
Mini P.E.K.K.A
Bats Musketeer Rage
Musketeer
Mortar Mini P.E.K.K.A Prince
Wall Breakers
Bats
Rage
Bats Mini P.E.K.K.A Prince
Prince
Bats Musketeer Rage

Defense Synergies 0 8

Bats
Mortar Mini P.E.K.K.A Musketeer Prince
Mortar
Bats Mega Minion Musketeer
Mega Minion
Mortar Musketeer
Mini P.E.K.K.A
Bats Musketeer
Musketeer
Bats Mortar Mega Minion Mini P.E.K.K.A
Wall Breakers
Rage
Prince
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Musketeer
Mini P.E.K.K.A Bats Mortar Mega Minion Musketeer Prince
Mortar Mini P.E.K.K.A Prince Bats Mega Minion Musketeer
Mini P.E.K.K.A Prince Bats Mortar Mega Minion Musketeer
Mini P.E.K.K.A Prince
Bats Mega Minion Musketeer
Bats Mega Minion Musketeer Mortar
Musketeer
Mini P.E.K.K.A Mortar Musketeer Prince
Mini P.E.K.K.A Musketeer Prince
Bats Mega Minion Musketeer
Mega Minion Musketeer Bats
Mortar Mini P.E.K.K.A Prince Bats Musketeer
Bats Mortar Mega Minion Mini P.E.K.K.A Prince
Mini P.E.K.K.A Mortar Prince
Mortar Mini P.E.K.K.A Prince
Bats Mortar Mini P.E.K.K.A Musketeer Prince
Mortar Bats Mega Minion Musketeer Prince
Mortar Bats Mega Minion Musketeer
Mini P.E.K.K.A Mortar Musketeer Prince
Bats Mini P.E.K.K.A Musketeer Prince
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince
Mortar Mega Minion Mini P.E.K.K.A Musketeer Prince
Bats Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Bats Musketeer
Mini P.E.K.K.A Musketeer Prince
Bats Musketeer
Mini P.E.K.K.A Prince Bats Mega Minion Musketeer
Mini P.E.K.K.A Prince
Bats Mortar Mega Minion Mini P.E.K.K.A Prince
Mega Minion Musketeer
Bats Mega Minion Mini P.E.K.K.A Musketeer Prince
Prince
Mini P.E.K.K.A Prince
Musketeer
Bats Mortar Mega Minion Mini P.E.K.K.A Musketeer Prince
Bats Mega Minion Mini P.E.K.K.A Musketeer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer
Mortar Musketeer
Musketeer Prince
Mortar
Bats Mega Minion Musketeer
Mortar Musketeer
Mortar
Bats Mini P.E.K.K.A Musketeer Prince
Mortar Musketeer Prince
Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer Prince
Mortar Musketeer
Mortar Musketeer
Mortar
Bats Mini P.E.K.K.A
Mortar Mega Minion Mini P.E.K.K.A Musketeer Prince
Mortar
Musketeer Prince
Musketeer Prince
Mortar Musketeer
Mortar
Mega Minion
Mortar Musketeer
Mortar Musketeer Prince
Mortar Musketeer
Bats Musketeer
Bats Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Mortar Musketeer
Prince
Bats Musketeer Prince
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Prince
Mortar Musketeer
Mega Minion Musketeer Prince
Bats Musketeer
Bats Musketeer
Mortar Musketeer Prince
Prince
Mortar

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