My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Flying Machine Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Flying Machine Witch
Zap
Bats Royal Giant Flying Machine Witch
Barbarian Barrel
Bomb Tower Witch
The Log
Royal Giant Witch
Earthquake
Bomb Tower Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Flying Machine Witch P.E.K.K.A
Fireball
Bomb Tower Flying Machine Witch
Poison
Bats Bomb Tower Flying Machine Witch
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bomb Tower Flying Machine Poison Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Bomb Tower Flying Machine

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Flying Machine P.E.K.K.A
Royal Giant
Bats Poison Flying Machine Witch The Log
Bomb Tower
Flying Machine
Bats Royal Giant P.E.K.K.A
Poison
Royal Giant P.E.K.K.A The Log
Witch
Royal Giant P.E.K.K.A
P.E.K.K.A
Poison Bats Flying Machine Witch The Log
The Log
Royal Giant Poison P.E.K.K.A

Defense Synergies 2 7

Bats
Bomb Tower P.E.K.K.A The Log
Royal Giant
Bomb Tower
The Log Bats
Flying Machine
P.E.K.K.A The Log
Poison
The Log
Witch
The Log
P.E.K.K.A
The Log Bats Flying Machine
The Log
Bomb Tower P.E.K.K.A Bats Flying Machine Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Bomb Tower P.E.K.K.A Bats Flying Machine Witch The Log
Bomb Tower Witch P.E.K.K.A Bats
Bomb Tower Witch P.E.K.K.A Bats
Bomb Tower Poison P.E.K.K.A The Log
The Log Bats Bomb Tower Flying Machine
Bats Bomb Tower Flying Machine Poison Witch
Bomb Tower Flying Machine Poison P.E.K.K.A The Log
Witch P.E.K.K.A Bomb Tower
Bats Poison Witch Bomb Tower Flying Machine The Log
Bats Flying Machine Poison Witch
Bomb Tower P.E.K.K.A Bats Flying Machine Witch The Log
Bomb Tower Bats Poison Witch P.E.K.K.A The Log
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A The Log
Bomb Tower Bats Poison Witch P.E.K.K.A
Bomb Tower Bats Flying Machine Witch The Log
Bomb Tower Poison Witch The Log Bats Flying Machine
P.E.K.K.A Bomb Tower
Bats Bomb Tower Flying Machine Poison Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Poison Bomb Tower Flying Machine The Log
P.E.K.K.A Bats Bomb Tower Witch The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Witch
Poison Bats Bomb Tower Flying Machine Witch
P.E.K.K.A Bats Bomb Tower Flying Machine Witch
P.E.K.K.A Bomb Tower
P.E.K.K.A Bats Bomb Tower Flying Machine Poison Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Bomb Tower Flying Machine Witch
P.E.K.K.A Poison The Log
P.E.K.K.A Bomb Tower Witch
Bomb Tower Flying Machine Witch
Witch Bats Bomb Tower Flying Machine Poison P.E.K.K.A The Log
Bats Poison Bomb Tower Flying Machine Witch P.E.K.K.A The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log
Poison Flying Machine The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison Bats Flying Machine Witch
Flying Machine Poison Witch The Log
Poison The Log Flying Machine
Poison The Log Flying Machine
Bats Poison
Poison Flying Machine The Log
Poison Flying Machine
Flying Machine Poison The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison Witch The Log
Flying Machine Poison The Log
Poison
Bats
Flying Machine Poison The Log
Flying Machine Poison Witch The Log
Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log Witch
Witch
Poison The Log Flying Machine Witch
Flying Machine Poison Witch The Log
Poison The Log
Poison Bats Flying Machine Witch
Bats Flying Machine Poison Witch
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Bats Flying Machine Witch
Poison Flying Machine Witch
The Log
Poison Flying Machine
The Log Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Bats Flying Machine Poison Witch The Log
Bats Flying Machine Poison Witch
Poison Flying Machine Witch The Log

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