My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Flying Machine Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Sparky
Giant Snowball
Bats Flying Machine
Zap
Bats Royal Giant Flying Machine Sparky
Barbarian Barrel
Valkyrie Sparky
The Log
Royal Giant Sparky
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Valkyrie Flying Machine Sparky
Fireball
Flying Machine Sparky
Poison
Bats Flying Machine Sparky
Lightning
Valkyrie Sparky Monk
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Flying Machine Monk Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Flying Machine Sparky
Royal Giant
Bats Fireball Flying Machine The Log Sparky Monk
Fireball
Royal Giant The Log Sparky
Valkyrie
Bats Flying Machine Sparky
Flying Machine
Bats Royal Giant Valkyrie
The Log
Royal Giant Fireball Sparky
Sparky
Bats Royal Giant Fireball Valkyrie The Log
Monk
Royal Giant

Defense Synergies 1 9

Bats
Valkyrie The Log Sparky
Royal Giant
Fireball
The Log Valkyrie
Valkyrie
Bats Fireball Flying Machine The Log Sparky
Flying Machine
Valkyrie The Log
The Log
Fireball Bats Valkyrie Flying Machine Sparky
Sparky
Bats Valkyrie The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine The Log Sparky
Sparky Bats Valkyrie Flying Machine The Log Monk
Sparky Bats Valkyrie
Sparky Bats Valkyrie Monk
Fireball Valkyrie The Log Sparky Monk
Fireball The Log Bats Valkyrie Flying Machine
Bats Fireball Flying Machine
Fireball Valkyrie Flying Machine The Log Sparky Monk
Sparky
Valkyrie Sparky
Bats Valkyrie Fireball Flying Machine The Log
Bats Fireball Flying Machine
Sparky Bats Fireball Valkyrie Flying Machine The Log
Fireball Valkyrie Sparky Bats The Log
Sparky
Monk Fireball The Log Sparky
Sparky Bats Fireball Valkyrie
Fireball Valkyrie Bats Flying Machine The Log
Valkyrie The Log Bats Fireball Flying Machine
Sparky
Valkyrie Bats Fireball Flying Machine The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Sparky
Fireball Valkyrie Flying Machine The Log Monk
Bats Valkyrie The Log Sparky
Valkyrie Bats Fireball The Log Sparky Monk
Valkyrie Sparky
Fireball Bats Flying Machine Monk
Sparky Bats Fireball Valkyrie Flying Machine
Valkyrie Sparky
Bats Fireball Valkyrie Flying Machine The Log Sparky Monk
Sparky
Bats Valkyrie Flying Machine Sparky
Monk Fireball Valkyrie The Log
Fireball Valkyrie Sparky
Fireball Valkyrie Flying Machine Sparky
Sparky Bats Fireball Valkyrie Flying Machine The Log Monk
Bats Valkyrie Fireball Flying Machine The Log Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine The Log Sparky Monk
Fireball Monk Flying Machine The Log
Fireball Flying Machine The Log Sparky
Fireball Valkyrie Flying Machine The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Bats Flying Machine Monk
Flying Machine The Log Sparky
Fireball The Log Flying Machine
Fireball The Log Monk Flying Machine
Bats Fireball Sparky
Monk Fireball Valkyrie Flying Machine The Log Sparky
Fireball Monk Flying Machine
Flying Machine Fireball The Log Sparky
Fireball Flying Machine Monk
Fireball Flying Machine The Log Sparky
Fireball Flying Machine The Log Sparky
Fireball Flying Machine The Log Sparky
Monk Fireball Sparky
Bats Sparky
Fireball Flying Machine The Log Sparky Monk
Fireball Valkyrie Flying Machine The Log Monk
Fireball The Log Sparky Monk
Fireball
The Log Sparky Monk
Fireball Flying Machine The Log Monk
The Log Fireball Valkyrie Sparky
Fireball The Log Flying Machine Sparky Monk
Fireball Flying Machine The Log Sparky Monk
Fireball The Log Sparky
Bats Fireball Flying Machine Sparky
Bats Fireball Flying Machine
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky Monk
Sparky
Fireball The Log Sparky Monk
Bats Fireball Flying Machine
Fireball Flying Machine Monk
The Log Fireball
Fireball Valkyrie Flying Machine Sparky
The Log Fireball Flying Machine
Monk Fireball Sparky
Flying Machine Sparky
Bats Fireball Flying Machine The Log Sparky
Bats Fireball Flying Machine
Fireball Flying Machine The Log Sparky Monk
Sparky
Fireball Sparky Monk

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