My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Goblin Hut Witch Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince
Giant Snowball
Bats Goblin Hut Witch Electro Dragon
Zap
Bats Royal Giant Goblin Hut Witch Prince
Barbarian Barrel
Goblin Hut Witch
The Log
Royal Giant Goblin Hut Witch Prince
Earthquake
Goblin Hut Witch
Arrows
Bats Goblin Hut Witch
Royal Delivery
Bats Goblin Hut Witch Prince Electro Dragon
Fireball
Goblin Hut Witch Electro Dragon
Poison
Bats Goblin Hut Witch Electro Dragon
Lightning
Goblin Hut Witch Prince Electro Dragon
Rocket
Goblin Hut Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Freeze Goblin Hut Witch Prince Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats The Log Freeze Goblin Hut

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Prince
Royal Giant
Bats Goblin Hut Witch Electro Dragon The Log
Goblin Hut
Royal Giant Prince The Log
Freeze
Witch
Royal Giant Prince
Prince
Bats Goblin Hut Witch The Log
Electro Dragon
Royal Giant
The Log
Royal Giant Goblin Hut Prince

Defense Synergies 1 7

Bats
Freeze Prince The Log
Royal Giant
Goblin Hut
Freeze
Bats
Witch
Prince Electro Dragon The Log
Prince
The Log Bats Witch
Electro Dragon
Witch The Log
The Log
Prince Bats Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Dragon The Log
Bats Goblin Hut Witch Prince Electro Dragon The Log
Goblin Hut Witch Prince Bats Freeze Electro Dragon
Goblin Hut Witch Prince Bats Electro Dragon
Prince The Log
Freeze The Log Bats Electro Dragon
Bats Goblin Hut Freeze Witch Electro Dragon
Electro Dragon The Log
Witch Goblin Hut Prince
Prince
Bats Witch Goblin Hut Freeze Electro Dragon The Log
Bats Goblin Hut Witch Electro Dragon
Goblin Hut Prince Bats Freeze Witch Electro Dragon The Log
Bats Goblin Hut Freeze Witch Prince Electro Dragon The Log
Goblin Hut Prince
Goblin Hut Freeze Prince The Log
Bats Goblin Hut Witch Prince Electro Dragon
Bats Goblin Hut Witch Prince Electro Dragon The Log
Freeze Witch The Log Bats Goblin Hut Electro Dragon
Goblin Hut Prince
Bats Witch Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Prince
Prince Electro Dragon The Log
Bats Goblin Hut Witch Prince Electro Dragon The Log
Prince Bats The Log
Goblin Hut Witch Prince
Bats Goblin Hut Freeze Witch Electro Dragon
Prince Bats Goblin Hut Witch
Prince
Freeze Electro Dragon Bats Goblin Hut Witch Prince The Log
Witch Goblin Hut
Bats Goblin Hut Witch Prince Electro Dragon
Prince The Log
Prince Witch
Witch Electro Dragon
Goblin Hut Witch Electro Dragon Bats Freeze Prince The Log
Bats Goblin Hut Freeze Witch Electro Dragon The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon The Log
Electro Dragon The Log
Goblin Hut Electro Dragon The Log
Freeze Prince The Log
The Log
Bats Freeze Witch Electro Dragon
Witch The Log
The Log Freeze Electro Dragon
The Log Electro Dragon
Bats Prince Electro Dragon
Prince Electro Dragon The Log
Electro Dragon
Goblin Hut The Log
Freeze Electro Dragon
Goblin Hut Prince The Log
Goblin Hut Witch Electro Dragon The Log
Goblin Hut Electro Dragon The Log
Freeze
Bats
Prince Electro Dragon The Log
Witch Electro Dragon The Log
Prince The Log
Prince The Log
Electro Dragon The Log
Freeze The Log Witch Electro Dragon
Witch
The Log Witch Electro Dragon
Witch Prince Electro Dragon The Log
The Log
Bats Witch Electro Dragon
Electro Dragon Bats Goblin Hut Freeze Witch
Electro Dragon The Log
Freeze Electro Dragon
Prince
The Log
Bats Goblin Hut Freeze Witch Prince Electro Dragon
Witch Electro Dragon
Freeze
The Log
Prince Electro Dragon
The Log Electro Dragon
Prince Electro Dragon
Electro Dragon Bats Freeze Witch The Log
Bats Witch Electro Dragon
Electro Dragon Freeze Witch Prince The Log

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