My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Wizard Witch
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Fireball
Wizard Witch
Poison
Bats Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Freeze Wizard Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Mini P.E.K.K.A Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A Rage P.E.K.K.A
Royal Giant
Bats Wizard Witch
Mini P.E.K.K.A
Bats Wizard Rage
Wizard
Royal Giant Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Witch Bats Mini P.E.K.K.A Wizard
Freeze
Witch
Rage Royal Giant P.E.K.K.A
P.E.K.K.A
Bats Wizard Witch

Defense Synergies 0 8

Bats
Mini P.E.K.K.A Freeze P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bats Wizard Freeze Witch
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A
Rage
Freeze
Bats Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A
P.E.K.K.A
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bats Freeze
Mini P.E.K.K.A Witch P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Freeze Bats
Bats Wizard Freeze Witch
P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A
Bats Witch Wizard Freeze
Bats Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Bats Wizard Freeze Witch
Wizard Bats Mini P.E.K.K.A Freeze Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Witch P.E.K.K.A
Bats Wizard Witch
Wizard Freeze Witch Bats
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Wizard
P.E.K.K.A Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Witch
Wizard Bats Freeze Witch
Mini P.E.K.K.A P.E.K.K.A Bats Witch
Mini P.E.K.K.A P.E.K.K.A
Freeze P.E.K.K.A Bats Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Wizard Witch
Wizard Witch
Witch Bats Mini P.E.K.K.A Freeze P.E.K.K.A
Bats Mini P.E.K.K.A Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard
Wizard Bats Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Wizard
Freeze Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Wizard Witch
Bats Wizard Freeze Witch
Mini P.E.K.K.A
Wizard
Freeze
P.E.K.K.A
Wizard
Bats Freeze Witch
Wizard Witch
Freeze
Mini P.E.K.K.A Wizard
Wizard
P.E.K.K.A
Bats Freeze Witch
Bats Witch
Freeze Witch

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