My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Royal Giant Battle Ram
Barbarian Barrel
Valkyrie Battle Ram Wizard
The Log
Royal Giant Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Ram Wizard
Fireball
Battle Ram Wizard
Poison
Bats Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Tornado Valkyrie Battle Ram Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Rage Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Battle Ram Barbarian Barrel Rage
Royal Giant
Bats Barbarian Barrel Wizard Tornado
Valkyrie
Bats Battle Ram Wizard Tornado
Battle Ram
Bats Valkyrie Barbarian Barrel Tornado
Wizard
Tornado Royal Giant Valkyrie Rage
Barbarian Barrel
Royal Giant Bats Battle Ram Tornado
Rage
Bats Wizard
Tornado
Wizard Royal Giant Valkyrie Battle Ram Barbarian Barrel

Defense Synergies 1 6

Bats
Valkyrie Barbarian Barrel
Royal Giant
Valkyrie
Bats Wizard Tornado
Battle Ram
Wizard
Tornado Valkyrie Barbarian Barrel
Barbarian Barrel
Bats Wizard Tornado
Rage
Tornado
Wizard Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel
Bats Valkyrie
Tornado Bats Valkyrie
Bats Valkyrie
Valkyrie Barbarian Barrel Tornado
Barbarian Barrel Tornado Bats Valkyrie
Bats Tornado Wizard
Valkyrie Barbarian Barrel
Tornado
Tornado Valkyrie Barbarian Barrel
Bats Valkyrie Wizard Barbarian Barrel Tornado
Bats Wizard Tornado
Bats Valkyrie Wizard
Valkyrie Wizard Bats Barbarian Barrel Tornado
Tornado
Wizard Bats Valkyrie Tornado
Valkyrie Bats Wizard Barbarian Barrel Tornado
Valkyrie Wizard Barbarian Barrel Tornado Bats
Tornado
Valkyrie Wizard Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel
Valkyrie Wizard Barbarian Barrel
Bats Valkyrie
Valkyrie Bats Barbarian Barrel Tornado
Valkyrie
Wizard Bats Tornado
Bats Valkyrie
Valkyrie
Bats Valkyrie Barbarian Barrel Tornado
Bats Valkyrie
Valkyrie Tornado
Valkyrie Wizard
Wizard Valkyrie
Bats Valkyrie Barbarian Barrel Tornado
Bats Valkyrie Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Barbarian Barrel Tornado
Barbarian Barrel
Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel
Wizard Bats Tornado
Wizard Tornado
Wizard Barbarian Barrel Tornado
Wizard Tornado
Bats Tornado
Valkyrie Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Tornado
Bats
Wizard Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Barbarian Barrel
Tornado Valkyrie Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado
Wizard Tornado
Barbarian Barrel Tornado
Bats Wizard Tornado
Bats Wizard
Wizard
Wizard
Bats Barbarian Barrel
Wizard Tornado
Barbarian Barrel
Valkyrie Wizard
Wizard
Tornado
Bats Tornado
Bats Tornado
Barbarian Barrel Tornado
Wizard

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