My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Rune Giant Royal Ghost Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Rune Giant Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Curse Mighty Miner
Giant Snowball
Bats Goblin Curse Mighty Miner
Zap
Bats Royal Giant Goblin Curse Mighty Miner
Barbarian Barrel
Wizard Goblin Curse Royal Ghost
The Log
Royal Giant Goblin Curse
Earthquake
Arrows
Bats Goblin Curse
Royal Delivery
Bats Wizard Royal Ghost
Fireball
Wizard Mighty Miner
Poison
Bats Wizard Goblin Curse
Lightning
Wizard Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Tornado Rune Giant Royal Ghost Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Tornado Royal Ghost Rune Giant Mighty Miner Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Tornado Royal Ghost

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Rune Giant
Royal Giant
Bats Wizard Tornado Royal Ghost
Wizard
Tornado Royal Giant Royal Ghost
Goblin Curse
Tornado
Wizard Royal Giant
Rune Giant
Mighty Miner Bats
Royal Ghost
Royal Giant Wizard
Mighty Miner
Rune Giant

Defense Synergies 1 2

Bats
Royal Giant
Wizard
Tornado Royal Ghost Mighty Miner
Goblin Curse
Tornado
Wizard
Rune Giant
Royal Ghost
Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Goblin Curse
Tornado Bats Goblin Curse
Bats Goblin Curse
Tornado
Tornado Bats Royal Ghost
Bats Tornado Wizard Goblin Curse
Mighty Miner Goblin Curse Tornado
Tornado Royal Ghost
Bats Goblin Curse Wizard Tornado Royal Ghost
Bats Wizard Goblin Curse Tornado
Bats Wizard Goblin Curse
Wizard Bats Goblin Curse Tornado Royal Ghost
Goblin Curse
Tornado Goblin Curse
Wizard Bats Tornado
Bats Wizard Tornado Royal Ghost
Wizard Tornado Bats Goblin Curse Royal Ghost
Goblin Curse Tornado
Wizard Royal Ghost Bats Goblin Curse
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Wizard Royal Ghost
Bats
Bats Tornado
Goblin Curse Mighty Miner
Wizard Bats Goblin Curse Tornado
Bats
Mighty Miner Goblin Curse
Bats Tornado
Goblin Curse
Bats
Tornado
Wizard Goblin Curse
Wizard Goblin Curse
Bats Tornado Mighty Miner
Bats Wizard Goblin Curse Royal Ghost Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Goblin Curse Tornado Royal Ghost
Wizard Goblin Curse
Wizard Bats Goblin Curse Tornado
Wizard Tornado
Wizard Goblin Curse Tornado
Wizard Tornado
Bats Tornado
Wizard Tornado
Wizard Goblin Curse Tornado
Wizard
Wizard
Tornado
Bats
Wizard
Wizard Goblin Curse Tornado
Wizard Tornado
Tornado
Goblin Curse Tornado Wizard
Wizard Tornado Royal Ghost
Wizard Tornado
Goblin Curse Tornado
Bats Wizard Goblin Curse Tornado
Bats Wizard
Wizard
Mighty Miner
Wizard Goblin Curse
Bats
Wizard Goblin Curse Tornado
Wizard
Wizard
Tornado
Bats Tornado
Bats Tornado
Tornado Royal Ghost
Wizard

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