My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Witch Bowler Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Witch Princess
Zap
Bats Royal Giant Witch Princess
Barbarian Barrel
Wizard Witch Princess
The Log
Royal Giant Witch Princess
Earthquake
Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Wizard Witch Bowler Princess
Fireball
Wizard Witch Bowler Princess
Poison
Bats Wizard Witch Princess
Lightning
Wizard Witch Bowler
Rocket
Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Bowler Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Princess Wizard Witch Bowler Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Princess Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Rage Bowler
Royal Giant
Bats Wizard Witch Bowler Princess
Wizard
Royal Giant Rage Mega Knight
Rage
Witch Bats Wizard
Witch
Rage Royal Giant Bowler Mega Knight
Bowler
Bats Royal Giant Witch Princess
Princess
Royal Giant Bowler Mega Knight
Mega Knight
Bats Wizard Witch Princess

Defense Synergies 0 6

Bats
Bowler Mega Knight
Royal Giant
Wizard
Mega Knight
Rage
Witch
Bowler Mega Knight
Bowler
Bats Witch
Princess
Mega Knight
Mega Knight
Bats Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Bats Witch Mega Knight
Witch Bowler Mega Knight Bats
Witch Bats Bowler Mega Knight
Bowler Princess Mega Knight
Bowler Bats Mega Knight
Bats Wizard Witch Princess
Bowler Mega Knight
Witch Princess
Bowler Mega Knight
Bats Witch Wizard Bowler Princess Mega Knight
Bats Wizard Witch Princess
Bowler Mega Knight Bats Wizard Witch
Wizard Bowler Mega Knight Bats Witch Princess
Mega Knight
Bowler Mega Knight
Wizard Mega Knight Bats Witch Bowler
Mega Knight Bats Wizard Witch Bowler
Wizard Witch Bats Bowler Princess Mega Knight
Wizard Bowler Mega Knight Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bowler
Wizard Bowler Mega Knight
Mega Knight Bats Witch Bowler
Bowler Mega Knight Bats
Witch Bowler Mega Knight
Wizard Bats Witch Princess
Bats Witch Bowler
Mega Knight
Mega Knight Bats Witch
Witch
Mega Knight Bats Witch Bowler
Mega Knight Bowler
Bowler Mega Knight Wizard Witch
Wizard Witch Bowler Princess Mega Knight
Witch Bats Bowler
Bats Bowler Mega Knight Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Bowler Princess
Wizard Bowler Mega Knight
Wizard Bats Witch Princess
Wizard Witch Bowler Princess
Wizard Bowler Princess
Wizard
Bats Bowler
Wizard Bowler Princess
Wizard Princess
Bowler Princess
Princess
Princess
Wizard Witch Bowler Princess
Wizard Bowler Princess Mega Knight
Bats
Wizard Bowler Princess Mega Knight
Wizard Witch Bowler Princess Mega Knight
Bowler Mega Knight
Wizard Princess
Bowler
Wizard Witch Bowler Princess Mega Knight
Witch
Wizard Witch Bowler Princess
Wizard Witch Bowler Princess Mega Knight
Bats Wizard Witch Princess
Bats Wizard Witch
Bowler
Wizard Mega Knight
Princess
Mega Knight
Wizard Bowler Princess
Bats Witch Princess
Wizard Witch Princess
Wizard Bowler Princess Mega Knight
Wizard Bowler Princess
Mega Knight
Bats Witch Bowler Princess
Bats Witch Princess
Witch Bowler Princess Mega Knight
Wizard Bowler Mega Knight

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