My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Giant Skeleton
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Executioner Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Baby Dragon Balloon Executioner Giant Skeleton
Fireball
Skeleton Army Baby Dragon Balloon Executioner
Poison
Bats Skeleton Army Balloon Executioner
Lightning
Baby Dragon Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Baby Dragon Freeze Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Baby Dragon Freeze Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Baby Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Rage Baby Dragon
Rage
Balloon Bats Giant Skeleton
Skeleton Army
Baby Dragon
Bats Balloon Giant Skeleton
Freeze
Balloon
Balloon
Bats Rage Freeze Baby Dragon Executioner Giant Skeleton
Executioner
Balloon
Giant Skeleton
Bats Rage Baby Dragon Balloon

Defense Synergies 0 8

Bats
Baby Dragon Freeze Giant Skeleton
Rage
Skeleton Army
Freeze Executioner Giant Skeleton
Baby Dragon
Bats Giant Skeleton
Freeze
Bats Skeleton Army
Balloon
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Bats Skeleton Army Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner
Skeleton Army Bats Executioner
Skeleton Army Bats Freeze Executioner Giant Skeleton
Skeleton Army Bats
Skeleton Army Giant Skeleton
Skeleton Army Freeze Bats Baby Dragon Executioner
Bats Baby Dragon Freeze Executioner
Baby Dragon Giant Skeleton
Skeleton Army
Skeleton Army Giant Skeleton
Bats Skeleton Army Executioner Baby Dragon Freeze Giant Skeleton
Executioner Bats Baby Dragon
Skeleton Army Bats Freeze Giant Skeleton
Skeleton Army Executioner Bats Baby Dragon Freeze
Skeleton Army
Skeleton Army Freeze
Bats Skeleton Army Executioner
Bats Skeleton Army Baby Dragon Executioner
Baby Dragon Freeze Executioner Bats Giant Skeleton
Skeleton Army Bats Baby Dragon Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Baby Dragon Executioner
Skeleton Army Giant Skeleton Bats
Skeleton Army Giant Skeleton Bats
Giant Skeleton Skeleton Army Executioner
Executioner Bats Baby Dragon Freeze
Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Freeze Giant Skeleton Bats Skeleton Army Baby Dragon
Skeleton Army
Bats Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Executioner
Skeleton Army Baby Dragon Executioner
Skeleton Army Bats Baby Dragon Freeze Executioner Giant Skeleton
Bats Executioner Baby Dragon Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Giant Skeleton
Baby Dragon Executioner
Baby Dragon Giant Skeleton
Freeze Giant Skeleton
Executioner Baby Dragon
Executioner Bats Baby Dragon Freeze
Baby Dragon Executioner
Baby Dragon Freeze Executioner
Bats
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Freeze
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Freeze
Bats
Baby Dragon Executioner
Baby Dragon
Baby Dragon Giant Skeleton
Baby Dragon
Freeze Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Bats Baby Dragon Executioner
Bats Freeze
Freeze
Giant Skeleton
Bats Skeleton Army Freeze
Baby Dragon Executioner
Freeze
Baby Dragon Executioner
Baby Dragon Executioner
Giant Skeleton
Executioner
Bats Baby Dragon Freeze Giant Skeleton
Bats Executioner
Baby Dragon Freeze Executioner Giant Skeleton

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