My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Royal Hogs Wall Breakers
Giant Snowball
Bats Battle Ram Royal Hogs Wall Breakers
Zap
Bats Battle Ram Royal Hogs Wall Breakers
Barbarian Barrel
Battle Ram Bomb Tower Royal Hogs Wall Breakers
The Log
Battle Ram Royal Hogs Wall Breakers
Earthquake
Bomb Tower Royal Hogs
Arrows
Bats Royal Hogs Wall Breakers
Royal Delivery
Bats Battle Ram Royal Hogs Wall Breakers Mother Witch
Fireball
Battle Ram Bomb Tower Royal Hogs Wall Breakers Mother Witch
Poison
Bats Bomb Tower Royal Hogs Mother Witch
Lightning
Battle Ram Bomb Tower Mother Witch
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Tornado Battle Ram Bomb Tower Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Royal Hogs Wall Breakers
Battle Ram
The Log Bats Royal Hogs Wall Breakers Tornado Mother Witch
Bomb Tower
Royal Hogs
Mother Witch Bats Battle Ram The Log
Wall Breakers
Bats Battle Ram The Log
Tornado
Battle Ram The Log
The Log
Battle Ram Royal Hogs Wall Breakers Tornado
Mother Witch
Royal Hogs Battle Ram

Defense Synergies 2 5

Bats
Bomb Tower The Log
Battle Ram
Bomb Tower
Tornado The Log Bats
Royal Hogs
Wall Breakers
Tornado
Bomb Tower The Log Mother Witch
The Log
Bomb Tower Bats Tornado Mother Witch
Mother Witch
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bomb Tower Bats The Log
Bomb Tower Tornado Bats
Bomb Tower Bats
Bomb Tower Tornado The Log
Tornado The Log Bats Bomb Tower Mother Witch
Bats Tornado Bomb Tower
Bomb Tower The Log
Bomb Tower Tornado
Tornado
Bats Mother Witch Bomb Tower Tornado The Log
Bats Tornado
Bomb Tower Bats The Log
Bomb Tower Bats Tornado The Log
Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Bats Tornado
Bomb Tower Bats Tornado The Log
Bomb Tower Tornado The Log Bats Mother Witch
Bomb Tower Tornado
Bats Bomb Tower The Log Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower The Log
Bats Bomb Tower The Log
Bats Tornado The Log
Mother Witch Bats Bomb Tower Tornado
Bats Bomb Tower
Bomb Tower
Bats Bomb Tower Tornado The Log
Bats Bomb Tower
Tornado The Log
Bomb Tower
Bomb Tower
Bats Bomb Tower Tornado The Log
Bats Bomb Tower The Log Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
The Log
Mother Witch Bats Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Bats Tornado
Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
Bats
The Log
Tornado The Log Mother Witch
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Mother Witch
The Log Tornado
Tornado The Log
Tornado The Log
Bats Tornado Mother Witch
Bats
The Log
The Log
Bats
Tornado
The Log
The Log
Tornado
Bats Tornado The Log
Bats Tornado
Tornado The Log

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