My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Giant Three Musketeers Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Three Musketeers Guards
Giant Snowball
Bats Hog Rider Three Musketeers Guards
Zap
Bats Royal Giant Three Musketeers Guards
Barbarian Barrel
Rascals Three Musketeers Guards
The Log
Rascals Royal Giant Mini P.E.K.K.A Hog Rider Three Musketeers Guards
Earthquake
Hog Rider Guards
Arrows
Bats Rascals Guards
Royal Delivery
Bats Rascals Mini P.E.K.K.A Hog Rider Three Musketeers Guards
Fireball
Rascals Hog Rider Three Musketeers
Poison
Bats Rascals Three Musketeers Guards
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Rascals Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Mini P.E.K.K.A Hog Rider Golden Knight Rascals Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Mini P.E.K.K.A Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Rascals Mini P.E.K.K.A
Rascals
Bats Hog Rider
Royal Giant
Bats Hog Rider Guards
Mini P.E.K.K.A
Bats Hog Rider
Hog Rider
Bats Rascals Royal Giant Mini P.E.K.K.A Three Musketeers Guards Golden Knight
Three Musketeers
Hog Rider Guards Golden Knight
Guards
Royal Giant Hog Rider Three Musketeers
Golden Knight
Hog Rider Three Musketeers

Defense Synergies 0 4

Bats
Rascals Mini P.E.K.K.A Golden Knight
Rascals
Bats
Royal Giant
Mini P.E.K.K.A
Bats Guards
Hog Rider
Three Musketeers
Guards
Mini P.E.K.K.A
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Mini P.E.K.K.A Bats Rascals Three Musketeers
Mini P.E.K.K.A Three Musketeers Bats Rascals
Mini P.E.K.K.A Three Musketeers Bats Rascals Guards
Mini P.E.K.K.A
Bats Rascals Guards
Bats Three Musketeers Rascals
Rascals Golden Knight
Mini P.E.K.K.A Three Musketeers Rascals
Guards Rascals Mini P.E.K.K.A
Bats Guards Rascals
Three Musketeers Bats Rascals
Mini P.E.K.K.A Bats Rascals Three Musketeers Guards
Three Musketeers Bats Rascals Mini P.E.K.K.A Guards Golden Knight
Mini P.E.K.K.A Rascals Three Musketeers
Rascals Mini P.E.K.K.A Three Musketeers
Three Musketeers Bats Rascals Mini P.E.K.K.A
Bats Rascals Three Musketeers Guards Golden Knight
Bats Rascals Guards
Mini P.E.K.K.A Three Musketeers
Rascals Bats Mini P.E.K.K.A Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Guards Bats Rascals Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Guards Bats Rascals
Rascals Mini P.E.K.K.A Three Musketeers Guards
Bats Rascals Three Musketeers
Rascals Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Rascals
Bats Mini P.E.K.K.A
Three Musketeers Guards
Bats Rascals Mini P.E.K.K.A Guards Golden Knight
Guards
Rascals Mini P.E.K.K.A Three Musketeers Guards Golden Knight
Rascals Three Musketeers
Rascals Guards Bats Mini P.E.K.K.A Three Musketeers Golden Knight
Bats Rascals Mini P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Golden Knight
Golden Knight
Rascals Guards
Bats
Golden Knight
Bats Mini P.E.K.K.A Three Musketeers Guards
Golden Knight
Three Musketeers Golden Knight
Three Musketeers Golden Knight
Three Musketeers
Three Musketeers
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers
Golden Knight
Golden Knight
Golden Knight
Golden Knight
Bats
Bats Guards
Mini P.E.K.K.A
Bats Guards
Three Musketeers
Rascals Mini P.E.K.K.A Three Musketeers
Three Musketeers
Bats Rascals Guards Golden Knight
Bats
Golden Knight

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