My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Wizard Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton Ram Rider
Giant Snowball
Bats Goblin Barrel Skeleton Army Ram Rider
Zap
Bats Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Rascals Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Rascals Goblin Barrel Skeleton Army Giant Skeleton Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Rascals Goblin Barrel Skeleton Army
Royal Delivery
Bats Rascals Wizard Goblin Barrel Skeleton Army Giant Skeleton Ram Rider
Fireball
Rascals Wizard Goblin Barrel Skeleton Army Ram Rider
Poison
Bats Rascals Wizard Skeleton Army
Lightning
Wizard Ram Rider
Rocket
Rascals Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Poison Rascals Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Skeleton Army Poison

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Rascals Goblin Barrel Ram Rider
Rascals
Goblin Barrel Bats Ram Rider
Wizard
Giant Skeleton Ram Rider
Goblin Barrel
Rascals Bats Skeleton Army Giant Skeleton Ram Rider
Skeleton Army
Goblin Barrel
Poison
Giant Skeleton Ram Rider
Giant Skeleton
Bats Wizard Goblin Barrel Poison
Ram Rider
Bats Rascals Wizard Goblin Barrel Poison

Defense Synergies 0 5

Bats
Rascals Giant Skeleton
Rascals
Bats
Wizard
Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Wizard Giant Skeleton
Poison
Giant Skeleton
Bats Wizard Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Skeleton Army Bats Rascals Ram Rider
Skeleton Army Ram Rider Bats Rascals Giant Skeleton
Skeleton Army Bats Rascals Ram Rider
Skeleton Army Poison Giant Skeleton
Skeleton Army Bats Rascals
Bats Ram Rider Rascals Wizard Poison
Rascals Poison Giant Skeleton Ram Rider
Rascals Skeleton Army
Skeleton Army Rascals Giant Skeleton
Bats Skeleton Army Poison Rascals Wizard Giant Skeleton Ram Rider
Bats Rascals Wizard Poison Ram Rider
Skeleton Army Bats Rascals Wizard Giant Skeleton Ram Rider
Wizard Skeleton Army Bats Rascals Poison
Skeleton Army Rascals Ram Rider
Skeleton Army Rascals Ram Rider
Wizard Bats Rascals Skeleton Army Poison
Bats Rascals Wizard Skeleton Army Ram Rider
Wizard Poison Bats Rascals Giant Skeleton Ram Rider
Ram Rider
Rascals Wizard Skeleton Army Bats Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Giant Skeleton
Poison Wizard
Skeleton Army Giant Skeleton Bats Rascals Ram Rider
Skeleton Army Giant Skeleton Bats Rascals Ram Rider
Giant Skeleton Rascals Skeleton Army Ram Rider
Wizard Poison Bats Rascals Ram Rider
Rascals Skeleton Army Bats Giant Skeleton Ram Rider
Giant Skeleton Rascals Skeleton Army
Giant Skeleton Bats Skeleton Army Poison
Skeleton Army
Bats Rascals Giant Skeleton
Skeleton Army Poison Giant Skeleton
Rascals Skeleton Army Giant Skeleton Wizard Ram Rider
Wizard Rascals Skeleton Army
Rascals Skeleton Army Bats Poison Giant Skeleton
Bats Poison Rascals Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Giant Skeleton
Poison Ram Rider
Poison Giant Skeleton
Rascals Poison Giant Skeleton
Wizard Poison
Wizard Poison Bats Ram Rider
Wizard Poison
Poison Wizard Ram Rider
Poison Wizard Ram Rider
Bats Poison
Poison Wizard Ram Rider
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Bats
Wizard Poison
Wizard Poison
Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard
Poison Wizard Ram Rider
Wizard Poison Ram Rider
Poison
Poison Bats Wizard
Bats Wizard Poison
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Bats Skeleton Army
Poison Wizard Ram Rider
Poison Rascals Wizard
Wizard Poison
Poison Giant Skeleton
Bats Rascals Poison Giant Skeleton
Bats Poison
Poison Giant Skeleton
Wizard

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