My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Musketeer Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Hog Rider Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Royal Hogs Balloon
Giant Snowball
Bats Musketeer Hog Rider Royal Hogs Balloon
Zap
Bats Royal Hogs Balloon
Barbarian Barrel
Rascals Elite Barbarians Musketeer Royal Hogs Electro Wizard
The Log
Rascals Elite Barbarians Musketeer Hog Rider Royal Hogs
Earthquake
Hog Rider Royal Hogs
Arrows
Bats Rascals Royal Hogs
Royal Delivery
Bats Rascals Elite Barbarians Musketeer Hog Rider Royal Hogs Balloon Electro Wizard
Fireball
Rascals Elite Barbarians Musketeer Hog Rider Royal Hogs Balloon Electro Wizard
Poison
Bats Rascals Musketeer Royal Hogs Balloon Electro Wizard
Lightning
Elite Barbarians Musketeer Balloon Electro Wizard
Rocket
Rascals Elite Barbarians Musketeer Hog Rider Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Musketeer Hog Rider Electro Wizard Rascals Royal Hogs Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Musketeer Hog Rider Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Rascals Elite Barbarians Royal Hogs
Rascals
Bats Musketeer Hog Rider Balloon Electro Wizard
Elite Barbarians
Bats Hog Rider
Musketeer
Hog Rider Rascals Royal Hogs Balloon
Hog Rider
Bats Musketeer Rascals Elite Barbarians Balloon Electro Wizard
Royal Hogs
Bats Musketeer Electro Wizard
Balloon
Bats Rascals Musketeer Hog Rider Electro Wizard
Electro Wizard
Rascals Hog Rider Royal Hogs Balloon

Defense Synergies 0 5

Bats
Rascals Musketeer Electro Wizard
Rascals
Bats Musketeer
Elite Barbarians
Musketeer
Bats Rascals Electro Wizard
Hog Rider
Royal Hogs
Balloon
Electro Wizard
Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard
Elite Barbarians Bats Rascals Musketeer Electro Wizard
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Bats Rascals Musketeer Electro Wizard
Elite Barbarians
Bats Rascals Musketeer Electro Wizard
Bats Musketeer Electro Wizard Rascals
Rascals Musketeer Electro Wizard
Rascals Elite Barbarians Musketeer
Elite Barbarians Rascals Musketeer Electro Wizard
Bats Electro Wizard Rascals Musketeer
Musketeer Bats Rascals Electro Wizard
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Bats Rascals Electro Wizard
Elite Barbarians Rascals Electro Wizard
Rascals Elite Barbarians Electro Wizard
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Bats Rascals Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Rascals Bats Elite Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Musketeer
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Rascals Elite Barbarians Musketeer
Bats Rascals Musketeer Electro Wizard
Rascals Bats Elite Barbarians Musketeer Electro Wizard
Rascals Elite Barbarians
Electro Wizard Bats Elite Barbarians
Musketeer
Bats Rascals Elite Barbarians Musketeer
Elite Barbarians Electro Wizard
Rascals Elite Barbarians
Rascals Musketeer
Rascals Elite Barbarians Electro Wizard Bats Musketeer
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer
Musketeer Electro Wizard
Rascals Musketeer
Bats Musketeer
Musketeer
Bats Elite Barbarians Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer
Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer
Bats
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer
Musketeer Electro Wizard
Musketeer
Musketeer
Elite Barbarians Bats Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Elite Barbarians
Musketeer
Electro Wizard
Electro Wizard Bats Musketeer
Musketeer Electro Wizard
Rascals Musketeer Electro Wizard
Musketeer
Elite Barbarians Musketeer
Bats Rascals Elite Barbarians Musketeer Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Electro Wizard

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