My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Hut Goblin Barrel Princess Little Prince
Zap
Bats Goblin Hut Goblin Barrel Princess Little Prince
Barbarian Barrel
Goblin Hut Goblin Barrel Princess Little Prince
The Log
Goblin Hut Goblin Barrel Princess Little Prince
Earthquake
Goblin Hut Goblin Barrel
Arrows
Bats Goblin Hut Goblin Barrel Princess Little Prince
Royal Delivery
Bats Goblin Hut Goblin Barrel Princess Little Prince
Fireball
Goblin Hut Goblin Barrel Princess Little Prince
Poison
Bats Goblin Hut Princess Little Prince
Lightning
Goblin Hut Little Prince
Rocket
Goblin Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Delivery Goblin Barrel Princess Little Prince Fireball Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Royal Delivery Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel
Royal Delivery
Fireball
The Log Princess Little Prince
Goblin Hut
Goblin Barrel The Log
Goblin Barrel
Bats Goblin Hut Princess
The Log
Fireball Goblin Hut Princess Little Prince
Princess
Fireball Goblin Barrel The Log
Little Prince
Fireball The Log

Defense Synergies 1 12

Bats
Royal Delivery The Log
Royal Delivery
Bats Fireball Goblin Hut The Log Princess Little Prince
Fireball
The Log Royal Delivery Goblin Hut Princess Little Prince
Goblin Hut
Royal Delivery Fireball
Goblin Barrel
The Log
Fireball Bats Royal Delivery Princess Little Prince
Princess
Royal Delivery Fireball The Log
Little Prince
Royal Delivery Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log
Bats Royal Delivery Goblin Hut The Log
Goblin Hut Bats Royal Delivery
Goblin Hut Bats
Royal Delivery Fireball The Log Princess
Royal Delivery Fireball The Log Bats
Bats Royal Delivery Fireball Goblin Hut Princess Little Prince
Fireball The Log
Goblin Hut Princess
Royal Delivery Little Prince
Bats Royal Delivery Fireball Goblin Hut The Log Princess
Bats Royal Delivery Fireball Goblin Hut Princess
Goblin Hut Bats Royal Delivery Fireball The Log
Fireball Bats Royal Delivery Goblin Hut The Log Princess
Goblin Hut
Royal Delivery Fireball Goblin Hut The Log
Bats Royal Delivery Fireball Goblin Hut
Royal Delivery Fireball Bats Goblin Hut The Log Little Prince
Royal Delivery The Log Bats Fireball Goblin Hut Princess Little Prince
Goblin Hut
Bats Royal Delivery Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Goblin Hut
Royal Delivery Fireball The Log
Royal Delivery Bats Goblin Hut The Log
Bats Royal Delivery Fireball The Log
Royal Delivery Goblin Hut
Royal Delivery Fireball Bats Goblin Hut Princess
Royal Delivery Bats Fireball Goblin Hut
Royal Delivery
Royal Delivery Bats Fireball Goblin Hut The Log
Royal Delivery Goblin Hut
Bats Goblin Hut
Royal Delivery Fireball The Log
Royal Delivery Fireball
Fireball Princess
Goblin Hut Bats Royal Delivery Fireball The Log Little Prince
Bats Royal Delivery Fireball Goblin Hut The Log Princess
Royal Delivery Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball Goblin Hut The Log
Fireball The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball
Fireball The Log Princess
Fireball Princess
Fireball Goblin Hut The Log Princess
Fireball Princess
Princess Fireball Goblin Hut The Log
Fireball Goblin Hut The Log Princess
Fireball Goblin Hut The Log Princess
Fireball
Bats
Fireball The Log Princess
Fireball The Log Princess Little Prince
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Little Prince
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess Little Prince
Bats Fireball Goblin Hut
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Goblin Hut Princess
Fireball Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
Bats Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess Little Prince
Fireball

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