My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Skeleton Army
Barbarian Barrel
Goblin Cage Skeleton Army
The Log
Goblin Cage Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Goblin Cage Skeleton Army Miner
Fireball
Goblin Cage Skeleton Army
Poison
Bats Goblin Cage Skeleton Army
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Skeleton Army Freeze Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Delivery Skeleton Army Miner Goblin Cage Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Royal Delivery Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Goblin Cage
Royal Delivery
Goblin Cage
Bats The Log Miner
Skeleton Army
Freeze
The Log
Goblin Cage Miner Mega Knight
Miner
Bats Goblin Cage The Log Mega Knight
Mega Knight
Bats The Log Miner

Defense Synergies 0 18

Bats
Royal Delivery Goblin Cage Freeze The Log Mega Knight
Royal Delivery
Bats Goblin Cage Skeleton Army Freeze The Log Mega Knight
Goblin Cage
Bats Royal Delivery Skeleton Army The Log
Skeleton Army
Royal Delivery Goblin Cage Freeze The Log
Freeze
Bats Royal Delivery Skeleton Army Mega Knight
The Log
Bats Royal Delivery Goblin Cage Skeleton Army Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Bats Royal Delivery Freeze The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Skeleton Army Bats Royal Delivery Goblin Cage The Log Mega Knight
Goblin Cage Skeleton Army Mega Knight Bats Royal Delivery Freeze
Goblin Cage Skeleton Army Bats Mega Knight
Royal Delivery Goblin Cage Skeleton Army The Log Mega Knight
Royal Delivery Skeleton Army Freeze The Log Bats Mega Knight
Bats Royal Delivery Goblin Cage Freeze
Goblin Cage The Log Mega Knight
Goblin Cage Skeleton Army
Skeleton Army Royal Delivery Miner Mega Knight
Bats Skeleton Army Royal Delivery Freeze The Log Mega Knight
Bats Royal Delivery
Goblin Cage Skeleton Army Mega Knight Bats Royal Delivery Freeze The Log
Skeleton Army Mega Knight Bats Royal Delivery Goblin Cage Freeze The Log
Skeleton Army Goblin Cage Mega Knight
Skeleton Army Royal Delivery Goblin Cage Freeze The Log Mega Knight
Mega Knight Bats Royal Delivery Goblin Cage Skeleton Army
Royal Delivery Goblin Cage Mega Knight Bats Skeleton Army The Log
Royal Delivery Goblin Cage Freeze The Log Bats Mega Knight
Goblin Cage
Skeleton Army Mega Knight Bats Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Royal Delivery Goblin Cage
Royal Delivery The Log Miner Mega Knight
Royal Delivery Skeleton Army Mega Knight Bats Goblin Cage The Log
Skeleton Army Mega Knight Bats Royal Delivery Goblin Cage The Log
Royal Delivery Goblin Cage Skeleton Army Mega Knight
Royal Delivery Bats Freeze
Royal Delivery Skeleton Army Bats Goblin Cage
Mega Knight Royal Delivery Goblin Cage Skeleton Army
Royal Delivery Goblin Cage Freeze Mega Knight Bats Skeleton Army The Log
Royal Delivery Goblin Cage Skeleton Army
Mega Knight Bats Goblin Cage
Skeleton Army Mega Knight Royal Delivery Goblin Cage The Log
Royal Delivery Skeleton Army Mega Knight Goblin Cage
Goblin Cage Skeleton Army Mega Knight
Skeleton Army Bats Royal Delivery Goblin Cage Freeze The Log
Bats Mega Knight Royal Delivery Goblin Cage Freeze The Log
Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Miner
The Log Miner
Freeze The Log
The Log Mega Knight
Bats Freeze
The Log
The Log Freeze
The Log Miner
Bats
Miner The Log
The Log Miner
Freeze
The Log
The Log
The Log Mega Knight
Freeze
Bats
The Log Mega Knight
The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Mega Knight
The Log Miner
The Log Miner Mega Knight
Miner The Log
Bats
Bats Freeze
The Log Miner Mega Knight
Freeze
Mega Knight
The Log
Bats Skeleton Army Freeze
Freeze
The Log
Miner Mega Knight
The Log
Mega Knight
Bats Freeze The Log
Bats
Freeze The Log Miner Mega Knight
Mega Knight

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