My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Sparky
Giant Snowball
Bats Barbarians Baby Dragon
Zap
Bats Mortar Prince Sparky
Barbarian Barrel
Mortar Barbarians Sparky
The Log
Barbarians Prince Sparky
Earthquake
Mortar Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Baby Dragon Prince Sparky
Fireball
Mortar Barbarians Baby Dragon Sparky
Poison
Bats Mortar Barbarians Sparky
Lightning
Mortar Baby Dragon Prince Sparky
Rocket
Mortar Barbarians Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Baby Dragon Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Delivery Mortar Baby Dragon Barbarians Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Royal Delivery Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Baby Dragon Prince Sparky
Royal Delivery
Mortar
Bats Baby Dragon The Log
Barbarians
Baby Dragon
Bats Mortar Prince Sparky
Prince
Bats Baby Dragon The Log
The Log
Mortar Prince Sparky
Sparky
Bats Baby Dragon The Log

Defense Synergies 1 17

Bats
Royal Delivery Mortar Baby Dragon Prince The Log Sparky
Royal Delivery
Bats Mortar Barbarians Baby Dragon Prince The Log Sparky
Mortar
Bats Royal Delivery Baby Dragon The Log
Barbarians
Royal Delivery
Baby Dragon
Bats Royal Delivery Mortar Prince The Log
Prince
The Log Bats Royal Delivery Baby Dragon
The Log
Prince Bats Royal Delivery Mortar Baby Dragon Sparky
Sparky
Bats Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon The Log Sparky
Barbarians Sparky Bats Royal Delivery Mortar Prince The Log
Mortar Barbarians Prince Sparky Bats Royal Delivery
Barbarians Prince Sparky Bats Mortar
Royal Delivery Barbarians Prince The Log Sparky
Royal Delivery The Log Bats Baby Dragon
Bats Royal Delivery Mortar Baby Dragon
Barbarians Baby Dragon The Log Sparky
Barbarians Sparky Mortar Prince
Royal Delivery Barbarians Prince Sparky
Bats Barbarians Royal Delivery Baby Dragon The Log
Bats Royal Delivery Baby Dragon
Mortar Barbarians Prince Sparky Bats Royal Delivery The Log
Sparky Bats Royal Delivery Mortar Barbarians Baby Dragon Prince The Log
Barbarians Sparky Mortar Prince
Barbarians Royal Delivery Mortar Prince The Log Sparky
Barbarians Sparky Bats Royal Delivery Mortar Prince
Royal Delivery Mortar Bats Barbarians Baby Dragon Prince The Log
Royal Delivery Mortar Baby Dragon The Log Bats Barbarians
Barbarians Sparky Mortar Prince
Bats Royal Delivery Barbarians Baby Dragon Prince The Log Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Delivery Prince Sparky
Royal Delivery Mortar Baby Dragon Prince The Log
Royal Delivery Barbarians Bats Prince The Log Sparky
Prince Bats Royal Delivery Barbarians The Log Sparky
Barbarians Royal Delivery Prince Sparky
Royal Delivery Bats Baby Dragon
Royal Delivery Prince Sparky Bats Barbarians
Royal Delivery Barbarians Prince Sparky
Royal Delivery Bats Mortar Barbarians Baby Dragon Prince The Log Sparky
Royal Delivery Barbarians Sparky
Bats Barbarians Prince Sparky
Royal Delivery Barbarians Prince The Log
Royal Delivery Barbarians Prince Sparky
Barbarians Baby Dragon Sparky
Barbarians Sparky Bats Royal Delivery Mortar Baby Dragon Prince The Log
Bats Royal Delivery Barbarians Baby Dragon The Log Sparky
Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon The Log Sparky
Mortar Baby Dragon The Log
Baby Dragon The Log Sparky
Barbarians Prince The Log Sparky
Mortar Baby Dragon The Log Sparky
Bats Baby Dragon
Mortar Baby Dragon The Log Sparky
The Log Baby Dragon
The Log Mortar
Bats Prince Sparky
Mortar Prince The Log Sparky
Baby Dragon
Mortar Baby Dragon The Log Sparky
Mortar Baby Dragon
Mortar Baby Dragon Prince The Log Sparky
Mortar Baby Dragon The Log Sparky
Mortar Baby Dragon The Log Sparky
Mortar Sparky
Bats Sparky
Mortar Baby Dragon Prince The Log Sparky
Mortar Baby Dragon The Log
Baby Dragon Prince The Log Sparky
Prince The Log Sparky
Mortar Barbarians Baby Dragon The Log
The Log Mortar Baby Dragon Sparky
Mortar The Log Baby Dragon Sparky
Mortar Baby Dragon Prince The Log Sparky
Mortar Baby Dragon The Log Sparky
Bats Baby Dragon Sparky
Bats
Sparky
Mortar The Log Sparky
Sparky
Prince Sparky
The Log Sparky
Bats Barbarians Prince
Baby Dragon
The Log
Baby Dragon Prince Sparky
The Log Mortar Baby Dragon
Sparky
Prince Sparky
Bats Baby Dragon The Log Sparky
Bats
Mortar Baby Dragon Prince The Log Sparky
Prince Sparky
Mortar Sparky

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