My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Bowler Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Mortar
Barbarian Barrel
Mortar Valkyrie Ice Wizard
The Log
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Valkyrie Bowler Ice Wizard
Fireball
Mortar Bowler Ice Wizard
Poison
Bats Mortar Ice Wizard
Lightning
Mortar Valkyrie Bowler Ice Wizard Archer Queen
Rocket
Mortar Valkyrie Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Valkyrie Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Valkyrie Tornado Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Delivery Tornado Ice Wizard Mortar Valkyrie Bowler Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Royal Delivery Tornado Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mortar Bowler
Royal Delivery
Mortar
Bats Tornado
Valkyrie
Bats Tornado Archer Queen
Tornado
Mortar Valkyrie Bowler Ice Wizard
Bowler
Bats Tornado Ice Wizard
Ice Wizard
Tornado Bowler
Archer Queen
Valkyrie

Defense Synergies 4 17

Bats
Royal Delivery Mortar Valkyrie Bowler Ice Wizard
Royal Delivery
Tornado Archer Queen Bats Mortar Valkyrie Bowler Ice Wizard
Mortar
Bats Royal Delivery Valkyrie Tornado Ice Wizard
Valkyrie
Bats Royal Delivery Mortar Tornado Bowler Ice Wizard Archer Queen
Tornado
Royal Delivery Bowler Ice Wizard Mortar Valkyrie
Bowler
Tornado Bats Royal Delivery Valkyrie Ice Wizard
Ice Wizard
Tornado Bats Royal Delivery Mortar Valkyrie Bowler
Archer Queen
Royal Delivery Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Valkyrie
Bats Royal Delivery Mortar Valkyrie Ice Wizard
Mortar Tornado Bowler Bats Royal Delivery Valkyrie Ice Wizard
Bats Mortar Valkyrie Bowler Ice Wizard
Royal Delivery Valkyrie Tornado Bowler
Royal Delivery Tornado Bowler Bats Valkyrie Ice Wizard
Bats Tornado Royal Delivery Mortar Ice Wizard
Bowler Valkyrie
Mortar Tornado Ice Wizard Archer Queen
Tornado Royal Delivery Valkyrie Bowler Ice Wizard
Bats Valkyrie Ice Wizard Royal Delivery Tornado Bowler
Bats Royal Delivery Tornado Ice Wizard
Mortar Bowler Bats Royal Delivery Valkyrie Ice Wizard
Valkyrie Bowler Bats Royal Delivery Mortar Tornado
Mortar
Tornado Royal Delivery Mortar Bowler
Bats Royal Delivery Mortar Valkyrie Tornado Bowler
Royal Delivery Mortar Bats Valkyrie Tornado Bowler Ice Wizard
Royal Delivery Mortar Valkyrie Tornado Bats Bowler Ice Wizard
Mortar Tornado
Valkyrie Bowler Bats Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Delivery Bowler
Royal Delivery Mortar Valkyrie Bowler
Royal Delivery Bats Valkyrie Bowler
Valkyrie Bowler Bats Royal Delivery Tornado
Royal Delivery Valkyrie Bowler
Royal Delivery Bats Tornado Ice Wizard
Royal Delivery Bats Valkyrie Bowler Ice Wizard
Royal Delivery Valkyrie
Royal Delivery Bats Mortar Valkyrie Tornado
Royal Delivery
Bats Valkyrie Bowler
Royal Delivery Valkyrie Tornado Bowler Archer Queen
Royal Delivery Bowler Valkyrie
Valkyrie Bowler
Bats Royal Delivery Mortar Valkyrie Tornado Bowler Archer Queen
Bats Valkyrie Bowler Royal Delivery Ice Wizard Archer Queen
Royal Delivery Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Tornado Bowler Ice Wizard
Valkyrie
Mortar Valkyrie Bowler
Bats Tornado Ice Wizard
Mortar Tornado Bowler
Tornado Bowler Ice Wizard
Mortar Tornado
Bats Tornado Bowler
Mortar Valkyrie Tornado Bowler
Tornado Archer Queen
Mortar Bowler
Mortar
Mortar
Mortar Bowler
Mortar Bowler
Mortar Tornado
Bats
Mortar Bowler
Mortar Valkyrie Tornado Bowler
Bowler
Tornado
Tornado Bowler
Mortar
Tornado Mortar Valkyrie Bowler Ice Wizard
Mortar Tornado Bowler Ice Wizard
Mortar Tornado Bowler
Mortar Tornado
Bats Tornado Ice Wizard
Bats
Bowler
Mortar
Bowler
Bats
Tornado Ice Wizard Archer Queen
Valkyrie Bowler
Mortar Bowler
Tornado Archer Queen
Archer Queen
Bats Tornado Bowler Archer Queen
Bats Tornado Archer Queen
Mortar Tornado Bowler Archer Queen
Mortar Bowler

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