My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Elixir Golem Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Hog Rider Barbarian Barrel Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem Hog Rider Cannon Cart Skeleton King
Giant Snowball
Bats Hog Rider Skeleton King
Zap
Bats Royal Giant Cannon Cart Skeleton King
Barbarian Barrel
Elixir Golem Cannon Cart Skeleton King
The Log
Royal Giant Elixir Golem Hog Rider Cannon Cart Skeleton King
Earthquake
Elixir Golem Hog Rider Skeleton King
Arrows
Bats Skeleton King
Royal Delivery
Bats Elixir Golem Hog Rider Cannon Cart Skeleton King
Fireball
Elixir Golem Hog Rider Cannon Cart Skeleton King
Poison
Bats Elixir Golem Skeleton King
Lightning
Cannon Cart Skeleton King
Rocket
Hog Rider Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Barbarian Barrel Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Royal Delivery Elixir Golem Hog Rider Skeleton King Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Royal Delivery Elixir Golem

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Elixir Golem Barbarian Barrel Cannon Cart Skeleton King
Royal Delivery
Royal Giant
Bats Barbarian Barrel Hog Rider Cannon Cart Skeleton King
Elixir Golem
Bats Hog Rider Barbarian Barrel
Hog Rider
Bats Royal Giant Elixir Golem Barbarian Barrel Cannon Cart
Barbarian Barrel
Royal Giant Cannon Cart Bats Elixir Golem Hog Rider
Cannon Cart
Barbarian Barrel Bats Royal Giant Hog Rider
Skeleton King
Bats Royal Giant

Defense Synergies 0 7

Bats
Royal Delivery Barbarian Barrel Cannon Cart Skeleton King
Royal Delivery
Bats Barbarian Barrel Cannon Cart
Royal Giant
Elixir Golem
Hog Rider
Barbarian Barrel
Bats Royal Delivery Cannon Cart
Cannon Cart
Bats Royal Delivery Barbarian Barrel
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Barbarian Barrel
Bats Royal Delivery Cannon Cart
Bats Royal Delivery Cannon Cart
Bats Cannon Cart Skeleton King
Royal Delivery Barbarian Barrel
Royal Delivery Barbarian Barrel Bats Cannon Cart
Bats Royal Delivery
Barbarian Barrel Cannon Cart
Skeleton King
Royal Delivery Barbarian Barrel Cannon Cart
Bats Royal Delivery Barbarian Barrel Cannon Cart Skeleton King
Bats Royal Delivery
Bats Royal Delivery Cannon Cart
Bats Royal Delivery Barbarian Barrel Cannon Cart Skeleton King
Cannon Cart Skeleton King
Royal Delivery
Bats Royal Delivery Cannon Cart
Royal Delivery Bats Barbarian Barrel Cannon Cart
Royal Delivery Barbarian Barrel Bats Cannon Cart
Cannon Cart
Bats Royal Delivery Barbarian Barrel Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Barbarian Barrel Cannon Cart
Royal Delivery Barbarian Barrel Cannon Cart
Royal Delivery Bats Cannon Cart
Bats Royal Delivery Barbarian Barrel Cannon Cart
Royal Delivery Cannon Cart
Royal Delivery Bats
Royal Delivery Bats Cannon Cart
Royal Delivery Cannon Cart
Royal Delivery Bats Barbarian Barrel Cannon Cart
Royal Delivery
Bats Cannon Cart
Royal Delivery
Royal Delivery Cannon Cart Skeleton King
Cannon Cart
Bats Royal Delivery Barbarian Barrel Cannon Cart Skeleton King
Bats Royal Delivery Barbarian Barrel Cannon Cart Skeleton King
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Cannon Cart
Cannon Cart Barbarian Barrel
Barbarian Barrel
Bats
Barbarian Barrel
Bats
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel
Bats
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Cannon Cart
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Bats
Bats Barbarian Barrel Cannon Cart
Barbarian Barrel
Cannon Cart
Skeleton King
Cannon Cart
Bats Skeleton King
Bats
Barbarian Barrel Cannon Cart
Cannon Cart

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