My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Dark Prince Miner
Giant Snowball
Bats Royal Hogs Miner Lumberjack
Zap
Bats Royal Hogs Dark Prince
Barbarian Barrel
Royal Hogs Dark Prince Magic Archer Lumberjack
The Log
Royal Hogs Dark Prince Lumberjack
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Royal Hogs Dark Prince Miner Magic Archer Lumberjack
Fireball
Royal Hogs Magic Archer Lumberjack
Poison
Bats Royal Hogs Magic Archer
Lightning
Dark Prince Magic Archer Lumberjack
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Rocket Dark Prince Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Delivery Miner Dark Prince Magic Archer Lumberjack Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Royal Delivery Miner Dark Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Royal Hogs Dark Prince Lumberjack
Royal Delivery
Royal Hogs
Bats Dark Prince Magic Archer Lumberjack
Rocket
Miner
Dark Prince
Bats Royal Hogs Miner Magic Archer Lumberjack
Miner
Bats Rocket Dark Prince Magic Archer Lumberjack
Magic Archer
Royal Hogs Dark Prince Miner Lumberjack
Lumberjack
Bats Royal Hogs Dark Prince Miner Magic Archer

Defense Synergies 0 8

Bats
Royal Delivery Dark Prince Lumberjack
Royal Delivery
Bats Dark Prince Magic Archer Lumberjack
Royal Hogs
Rocket
Dark Prince
Bats Royal Delivery Magic Archer
Miner
Magic Archer
Royal Delivery Dark Prince Lumberjack
Lumberjack
Bats Royal Delivery Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
Lumberjack Bats Royal Delivery Dark Prince
Rocket Lumberjack Bats Royal Delivery Dark Prince
Lumberjack Bats Dark Prince
Royal Delivery Rocket Dark Prince Lumberjack
Royal Delivery Bats Dark Prince Magic Archer Lumberjack
Bats Rocket Royal Delivery Magic Archer
Rocket Magic Archer
Lumberjack
Royal Delivery Dark Prince Miner Lumberjack
Bats Royal Delivery Dark Prince Magic Archer Lumberjack
Bats Royal Delivery Magic Archer
Lumberjack Bats Royal Delivery Rocket Dark Prince
Rocket Bats Royal Delivery Dark Prince Magic Archer Lumberjack
Lumberjack
Rocket Royal Delivery Lumberjack
Bats Royal Delivery Dark Prince Lumberjack
Royal Delivery Bats Dark Prince Magic Archer Lumberjack
Royal Delivery Bats Dark Prince Magic Archer Lumberjack
Lumberjack
Dark Prince Bats Royal Delivery Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Delivery Dark Prince
Royal Delivery Rocket Miner Magic Archer Lumberjack
Royal Delivery Lumberjack Bats Rocket Dark Prince
Rocket Dark Prince Lumberjack Bats Royal Delivery
Royal Delivery Dark Prince Lumberjack
Royal Delivery Rocket Bats Magic Archer
Royal Delivery Rocket Dark Prince Bats Lumberjack
Royal Delivery Dark Prince Lumberjack
Royal Delivery Rocket Bats Dark Prince Magic Archer
Royal Delivery
Bats Dark Prince Lumberjack
Rocket Royal Delivery Dark Prince
Royal Delivery Rocket Dark Prince Lumberjack
Magic Archer
Bats Royal Delivery Rocket Dark Prince Magic Archer Lumberjack
Bats Royal Delivery Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Miner Magic Archer
Rocket Miner Magic Archer
Rocket Dark Prince
Rocket Dark Prince Magic Archer
Bats Rocket Magic Archer
Magic Archer
Magic Archer
Miner
Rocket Bats Lumberjack
Rocket Miner Dark Prince Magic Archer
Rocket Magic Archer
Rocket Miner Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket
Bats Rocket
Rocket Dark Prince Magic Archer
Rocket Miner Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Dark Prince Magic Archer
Miner Magic Archer
Miner Magic Archer
Rocket Miner Magic Archer
Bats Magic Archer
Rocket Bats
Rocket Miner Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Bats Rocket Dark Prince Magic Archer
Rocket Magic Archer
Miner Rocket Dark Prince Magic Archer Lumberjack
Magic Archer
Rocket
Dark Prince
Bats Rocket Magic Archer
Bats Rocket Magic Archer
Rocket Dark Prince Miner Magic Archer

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