My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Graveyard Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Graveyard
Giant Snowball
Bats Royal Hogs Skeleton Army Witch Graveyard
Zap
Bats Royal Hogs Skeleton Army Witch Graveyard
Barbarian Barrel
Royal Hogs Skeleton Army Witch Graveyard
The Log
Royal Hogs Skeleton Army Witch Graveyard
Earthquake
Royal Hogs Skeleton Army Witch Graveyard
Arrows
Bats Royal Hogs Skeleton Army Witch Graveyard
Royal Delivery
Bats Royal Hogs Skeleton Army Witch Graveyard
Fireball
Royal Hogs Skeleton Army Witch
Poison
Bats Royal Hogs Skeleton Army Witch Graveyard
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Golden Knight Royal Hogs Witch Graveyard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Golden Knight Royal Hogs

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Hogs Graveyard
Royal Hogs
Bats Lightning Mega Knight
Skeleton Army
Witch
Graveyard Mega Knight
Lightning
Royal Hogs
Graveyard
Bats Witch Mega Knight Golden Knight
Mega Knight
Bats Royal Hogs Witch Graveyard
Golden Knight
Graveyard

Defense Synergies 0 3

Bats
Mega Knight Golden Knight
Royal Hogs
Skeleton Army
Witch
Mega Knight
Lightning
Graveyard
Mega Knight
Bats Witch
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Golden Knight
Skeleton Army Bats Witch Mega Knight
Skeleton Army Witch Mega Knight Bats Lightning
Skeleton Army Witch Bats Mega Knight
Lightning Skeleton Army Mega Knight
Skeleton Army Bats Mega Knight
Bats Lightning Witch
Lightning Mega Knight Golden Knight
Witch Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Witch Mega Knight
Bats Witch
Skeleton Army Mega Knight Bats Witch Lightning
Skeleton Army Mega Knight Bats Witch Golden Knight
Skeleton Army Mega Knight
Skeleton Army Lightning Mega Knight
Mega Knight Bats Skeleton Army Witch
Mega Knight Bats Skeleton Army Witch Golden Knight
Witch Bats Mega Knight
Skeleton Army Mega Knight Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Lightning Mega Knight
Skeleton Army Mega Knight Bats Witch Lightning Golden Knight
Skeleton Army Lightning Mega Knight Bats
Skeleton Army Witch Mega Knight
Bats Witch
Skeleton Army Bats Witch Lightning
Mega Knight Skeleton Army
Lightning Mega Knight Bats Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Witch Golden Knight
Skeleton Army Lightning Mega Knight
Skeleton Army Lightning Mega Knight Witch Golden Knight
Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Lightning Golden Knight
Bats Mega Knight Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Golden Knight
Golden Knight
Lightning
Lightning
Mega Knight
Bats Witch
Witch
Lightning
Lightning Golden Knight
Lightning Bats
Lightning Golden Knight
Lightning
Lightning Golden Knight
Lightning
Lightning
Lightning Witch Golden Knight
Lightning Mega Knight
Lightning
Bats Lightning
Lightning Mega Knight
Lightning Witch Mega Knight Golden Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Witch Mega Knight
Witch
Witch Lightning Golden Knight
Lightning Witch Mega Knight Golden Knight
Lightning Golden Knight
Lightning Bats Witch
Lightning Bats Witch
Lightning
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Bats Skeleton Army Witch
Lightning Witch
Lightning Mega Knight
Lightning
Lightning
Mega Knight
Bats Witch Lightning Golden Knight
Bats Witch Lightning
Lightning Witch Mega Knight Golden Knight
Lightning Mega Knight

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