My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Goblin Curse
Giant Snowball
Bats Royal Recruits Goblin Curse Witch
Zap
Bats Goblin Curse Witch
Barbarian Barrel
Royal Recruits Goblin Curse Witch
The Log
Royal Recruits Goblin Curse Witch
Earthquake
Witch
Arrows
Bats Royal Recruits Goblin Curse Witch
Royal Delivery
Bats Royal Recruits Battle Healer Witch
Fireball
Battle Healer Witch
Poison
Bats Royal Recruits Battle Healer Goblin Curse Witch
Lightning
Battle Healer Witch
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Healer Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse The Log Void Battle Healer Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse The Log Void

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Battle Healer
Royal Recruits
Bats Battle Healer
Battle Healer
Bats Royal Recruits Witch
Goblin Curse
The Log
Void
Witch
Battle Healer Mega Knight
The Log
Goblin Curse Mega Knight
Mega Knight
Bats Witch The Log

Defense Synergies 0 10

Bats
Royal Recruits Battle Healer The Log Mega Knight
Royal Recruits
Bats The Log
Battle Healer
Bats Witch The Log
Goblin Curse
Void
Witch
Battle Healer The Log Mega Knight
The Log
Bats Royal Recruits Battle Healer Witch Mega Knight
Mega Knight
Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Void The Log
Bats Royal Recruits Battle Healer Goblin Curse Witch The Log Mega Knight
Witch Mega Knight Bats Royal Recruits Goblin Curse Void
Royal Recruits Witch Bats Goblin Curse Mega Knight
Royal Recruits Battle Healer The Log Mega Knight
The Log Bats Mega Knight
Bats Goblin Curse Void Witch
Royal Recruits Battle Healer Void The Log Mega Knight
Witch Royal Recruits Goblin Curse
Royal Recruits Battle Healer Mega Knight
Bats Goblin Curse Witch Royal Recruits The Log Mega Knight
Bats Goblin Curse Witch
Royal Recruits Mega Knight Bats Battle Healer Goblin Curse Witch The Log
Mega Knight Bats Royal Recruits Goblin Curse Witch The Log
Royal Recruits Goblin Curse Mega Knight
Royal Recruits Goblin Curse The Log Mega Knight
Mega Knight Bats Royal Recruits Witch
Mega Knight Bats Royal Recruits Battle Healer Witch The Log
Witch The Log Bats Royal Recruits Battle Healer Goblin Curse Mega Knight
Royal Recruits Goblin Curse
Royal Recruits Mega Knight Bats Battle Healer Goblin Curse Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Battle Healer Void Witch
Void Battle Healer The Log Mega Knight
Royal Recruits Mega Knight Bats Battle Healer Witch The Log
Royal Recruits Mega Knight Bats Battle Healer The Log
Royal Recruits Battle Healer Goblin Curse Witch Mega Knight
Bats Goblin Curse Witch
Royal Recruits Bats Battle Healer Void Witch
Mega Knight Royal Recruits Battle Healer Goblin Curse
Royal Recruits Void Mega Knight Bats Witch The Log
Royal Recruits Witch Goblin Curse
Mega Knight Bats Royal Recruits Witch
Royal Recruits Mega Knight Void The Log
Royal Recruits Mega Knight Goblin Curse Witch
Royal Recruits Goblin Curse Witch Mega Knight
Royal Recruits Witch Bats Battle Healer The Log
Bats Mega Knight Royal Recruits Battle Healer Goblin Curse Witch The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits The Log
Void Goblin Curse The Log
Void The Log
Royal Recruits Void The Log
Goblin Curse The Log Mega Knight
Bats Goblin Curse Witch
Witch The Log
The Log Goblin Curse
Void The Log
Bats Void
Void Royal Recruits The Log
Void Goblin Curse
Void The Log
Void
The Log
Witch The Log
Royal Recruits The Log Mega Knight
Bats
Void The Log Mega Knight
Goblin Curse Void Witch The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Royal Recruits Void The Log
Goblin Curse The Log Witch Mega Knight
Witch
Void The Log Witch
Void Witch The Log Mega Knight
Void Goblin Curse The Log
Bats Goblin Curse Void Witch
Bats Void Witch
Void
Void The Log Mega Knight
Void
Mega Knight
Goblin Curse The Log
Bats Royal Recruits Void Witch
Goblin Curse Witch
The Log
Void Mega Knight
The Log
Void
Royal Recruits Mega Knight
Bats Royal Recruits Witch The Log
Bats Void Witch
Void Royal Recruits Witch The Log Mega Knight
Void Mega Knight
Void

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