My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Baby Dragon Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Dark Prince
Giant Snowball
Bats Royal Recruits Baby Dragon
Zap
Bats Dark Prince
Barbarian Barrel
Royal Recruits Dark Prince Magic Archer
The Log
Royal Recruits Dark Prince
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Fireball
Baby Dragon Magic Archer
Poison
Bats Royal Recruits Magic Archer
Lightning
Baby Dragon Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage Tornado Baby Dragon Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Baby Dragon Dark Prince Magic Archer Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tornado Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Rage Baby Dragon Dark Prince P.E.K.K.A
Royal Recruits
Bats Magic Archer
Rage
Bats Dark Prince
Tornado
Baby Dragon P.E.K.K.A Magic Archer Dark Prince
Baby Dragon
Tornado Bats Dark Prince P.E.K.K.A
Dark Prince
Bats Rage Tornado Baby Dragon Magic Archer
P.E.K.K.A
Tornado Magic Archer Bats Baby Dragon
Magic Archer
Tornado P.E.K.K.A Royal Recruits Dark Prince

Defense Synergies 2 10

Bats
Royal Recruits Baby Dragon Dark Prince P.E.K.K.A
Royal Recruits
Bats Tornado
Rage
Tornado
P.E.K.K.A Magic Archer Royal Recruits Baby Dragon Dark Prince
Baby Dragon
Bats Tornado Dark Prince P.E.K.K.A
Dark Prince
Bats Tornado Baby Dragon Magic Archer
P.E.K.K.A
Tornado Bats Baby Dragon
Magic Archer
Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon Magic Archer
P.E.K.K.A Bats Royal Recruits Dark Prince
Tornado P.E.K.K.A Bats Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Bats Dark Prince
Royal Recruits Tornado Dark Prince P.E.K.K.A
Tornado Bats Baby Dragon Dark Prince Magic Archer
Bats Tornado Baby Dragon Magic Archer
Royal Recruits Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Royal Recruits Tornado
Tornado Royal Recruits Dark Prince
Bats Royal Recruits Tornado Baby Dragon Dark Prince Magic Archer
Bats Tornado Baby Dragon Magic Archer
Royal Recruits P.E.K.K.A Bats Dark Prince
Bats Royal Recruits Tornado Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Royal Recruits P.E.K.K.A
Tornado Royal Recruits P.E.K.K.A
Bats Royal Recruits Tornado Dark Prince P.E.K.K.A
Bats Royal Recruits Tornado Baby Dragon Dark Prince Magic Archer
Tornado Baby Dragon Bats Royal Recruits Dark Prince Magic Archer
P.E.K.K.A Royal Recruits Tornado
Royal Recruits Dark Prince Bats Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince P.E.K.K.A
Baby Dragon Magic Archer
Royal Recruits P.E.K.K.A Bats Dark Prince
Royal Recruits Dark Prince P.E.K.K.A Bats Tornado
Royal Recruits P.E.K.K.A Dark Prince
Bats Tornado Baby Dragon Magic Archer
Royal Recruits Dark Prince P.E.K.K.A Bats
P.E.K.K.A Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Bats Tornado Baby Dragon Dark Prince Magic Archer
Royal Recruits P.E.K.K.A
P.E.K.K.A Bats Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Tornado Dark Prince
Royal Recruits Dark Prince P.E.K.K.A
Royal Recruits Baby Dragon Magic Archer
Royal Recruits Bats Tornado Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Bats Royal Recruits Baby Dragon Dark Prince P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Baby Dragon
Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Royal Recruits Dark Prince
Baby Dragon Dark Prince Magic Archer
Bats Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado
Bats Tornado
Royal Recruits Tornado Dark Prince Magic Archer
Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Royal Recruits Baby Dragon
Tornado
Bats
Baby Dragon Dark Prince Magic Archer
Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Tornado
Tornado
Royal Recruits Baby Dragon
Tornado Baby Dragon Dark Prince Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Bats Tornado Baby Dragon Magic Archer
Bats
Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Bats Royal Recruits Dark Prince Magic Archer
Tornado Baby Dragon Magic Archer
Baby Dragon Dark Prince Magic Archer
Baby Dragon Magic Archer
Tornado
Royal Recruits Dark Prince P.E.K.K.A
Bats Royal Recruits Tornado Baby Dragon Magic Archer
Bats Tornado Magic Archer
Royal Recruits Tornado Baby Dragon Dark Prince Magic Archer
P.E.K.K.A

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