My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Hunter X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Dark Prince X-Bow
Barbarian Barrel
Skeleton Army Dark Prince Hunter X-Bow
The Log
Skeleton Army Dark Prince Hunter X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Dark Prince Hunter P.E.K.K.A
Fireball
Skeleton Army Hunter X-Bow
Poison
Bats Skeleton Army Hunter X-Bow
Lightning
Dark Prince Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Dark Prince Freeze Hunter X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince X-Bow P.E.K.K.A
Skeleton Army
X-Bow
Dark Prince
Bats X-Bow
Freeze
Hunter
X-Bow P.E.K.K.A
X-Bow
The Log Bats Skeleton Army Dark Prince Hunter
P.E.K.K.A
Bats Hunter The Log
The Log
X-Bow P.E.K.K.A

Defense Synergies 2 14

Bats
Dark Prince Freeze Hunter X-Bow P.E.K.K.A The Log
Skeleton Army
Freeze X-Bow The Log
Dark Prince
Bats Hunter The Log
Freeze
Bats Skeleton Army Hunter
Hunter
Bats Dark Prince Freeze P.E.K.K.A The Log
X-Bow
The Log Bats Skeleton Army
P.E.K.K.A
The Log Bats Hunter
The Log
X-Bow P.E.K.K.A Bats Skeleton Army Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow The Log
Skeleton Army Hunter P.E.K.K.A Bats Dark Prince X-Bow The Log
Skeleton Army Hunter P.E.K.K.A Bats Dark Prince Freeze
Skeleton Army Hunter P.E.K.K.A Bats Dark Prince
Skeleton Army Dark Prince X-Bow P.E.K.K.A The Log
Skeleton Army Freeze The Log Bats Dark Prince Hunter X-Bow
Bats Hunter Freeze X-Bow
X-Bow P.E.K.K.A The Log
Hunter P.E.K.K.A Skeleton Army X-Bow
Skeleton Army Dark Prince Hunter
Bats Skeleton Army Dark Prince Freeze Hunter X-Bow The Log
Hunter Bats
Skeleton Army Hunter P.E.K.K.A Bats Dark Prince Freeze X-Bow The Log
Skeleton Army Bats Dark Prince Freeze Hunter X-Bow P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Hunter X-Bow
Skeleton Army Freeze Hunter X-Bow P.E.K.K.A The Log
Bats Skeleton Army Dark Prince Hunter X-Bow P.E.K.K.A
Bats Skeleton Army Dark Prince Hunter X-Bow The Log
Freeze Hunter The Log Bats Dark Prince
P.E.K.K.A Hunter
Skeleton Army Dark Prince Bats Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince X-Bow P.E.K.K.A
Hunter X-Bow The Log
Skeleton Army P.E.K.K.A Bats Dark Prince Hunter The Log
Skeleton Army Dark Prince Hunter P.E.K.K.A Bats X-Bow The Log
P.E.K.K.A Skeleton Army Dark Prince Hunter
Bats Freeze Hunter
Skeleton Army Dark Prince P.E.K.K.A Bats Hunter
P.E.K.K.A Skeleton Army Dark Prince Hunter
Freeze P.E.K.K.A Bats Skeleton Army Dark Prince X-Bow The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Dark Prince Hunter
Skeleton Army P.E.K.K.A Dark Prince The Log
Skeleton Army Dark Prince P.E.K.K.A Hunter
Skeleton Army
Skeleton Army Bats Dark Prince Freeze Hunter X-Bow P.E.K.K.A The Log
Bats Dark Prince Freeze Hunter P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze X-Bow The Log
X-Bow The Log
X-Bow The Log
Dark Prince Freeze The Log
Dark Prince The Log
Bats Freeze Hunter
The Log
X-Bow The Log Freeze Hunter
The Log X-Bow
Bats X-Bow
Dark Prince X-Bow The Log
Hunter The Log
Freeze X-Bow
X-Bow The Log
X-Bow Hunter The Log
X-Bow The Log
Freeze
Bats
Dark Prince Hunter X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Freeze The Log Dark Prince Hunter
X-Bow The Log Hunter
X-Bow The Log
X-Bow The Log
Bats Hunter X-Bow
Bats Freeze
Hunter X-Bow The Log
Freeze
P.E.K.K.A
The Log
Bats Skeleton Army Dark Prince Freeze X-Bow
Hunter
Freeze
The Log
Dark Prince Hunter
The Log
Dark Prince P.E.K.K.A
Bats Freeze The Log
Bats
Dark Prince Freeze X-Bow The Log
P.E.K.K.A

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