My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Mega Minion Battle Ram Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Balloon Prince
Giant Snowball
Bats Skeleton Dragons Barbarians Mega Minion Battle Ram Balloon
Zap
Bats Battle Ram Balloon Prince
Barbarian Barrel
Barbarians Battle Ram Wizard
The Log
Barbarians Battle Ram Prince
Earthquake
Barbarians
Arrows
Bats Skeleton Dragons
Royal Delivery
Bats Skeleton Dragons Barbarians Mega Minion Battle Ram Wizard Balloon Prince
Fireball
Skeleton Dragons Barbarians Mega Minion Battle Ram Wizard Balloon
Poison
Bats Skeleton Dragons Barbarians Mega Minion Wizard Balloon
Lightning
Skeleton Dragons Mega Minion Battle Ram Wizard Balloon Prince
Rocket
Barbarians Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Skeleton Dragons Battle Ram Barbarians Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Mega Minion Skeleton Dragons Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Skeleton Dragons Mega Minion Battle Ram Prince
Skeleton Dragons
Bats Balloon Prince
Barbarians
Balloon
Mega Minion
Bats Balloon
Battle Ram
Bats
Wizard
Balloon Prince
Balloon
Bats Skeleton Dragons Barbarians Mega Minion Wizard
Prince
Bats Skeleton Dragons Wizard

Defense Synergies 0 5

Bats
Prince
Skeleton Dragons
Barbarians Prince
Barbarians
Skeleton Dragons
Mega Minion
Wizard
Battle Ram
Wizard
Mega Minion Prince
Balloon
Prince
Bats Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mega Minion Wizard
Barbarians Bats Skeleton Dragons Mega Minion Prince
Barbarians Prince Bats Skeleton Dragons Mega Minion
Barbarians Prince Bats Skeleton Dragons Mega Minion
Barbarians Prince
Bats Skeleton Dragons Mega Minion
Bats Skeleton Dragons Mega Minion Wizard
Skeleton Dragons Barbarians
Barbarians Prince
Barbarians Prince
Bats Skeleton Dragons Barbarians Mega Minion Wizard
Skeleton Dragons Mega Minion Bats Wizard
Barbarians Prince Bats Skeleton Dragons Wizard
Wizard Bats Skeleton Dragons Barbarians Mega Minion Prince
Barbarians Prince
Barbarians Prince
Barbarians Wizard Bats Skeleton Dragons Prince
Bats Skeleton Dragons Barbarians Mega Minion Wizard Prince
Wizard Bats Skeleton Dragons Barbarians Mega Minion
Barbarians Prince
Skeleton Dragons Wizard Bats Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Skeleton Dragons Mega Minion Wizard Prince
Barbarians Bats Prince
Prince Bats Barbarians
Barbarians Prince
Skeleton Dragons Wizard Bats
Prince Bats Barbarians Mega Minion
Barbarians Prince
Bats Skeleton Dragons Barbarians Mega Minion Prince
Skeleton Dragons Barbarians Mega Minion
Bats Barbarians Mega Minion Prince
Barbarians Prince
Barbarians Prince Wizard
Wizard Skeleton Dragons Barbarians
Barbarians Bats Skeleton Dragons Mega Minion Prince
Bats Skeleton Dragons Barbarians Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians Prince
Wizard Skeleton Dragons
Skeleton Dragons Wizard Bats Mega Minion
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Bats Prince
Skeleton Dragons Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Bats Skeleton Dragons
Skeleton Dragons Mega Minion Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Skeleton Dragons Barbarians
Skeleton Dragons Wizard
Mega Minion
Skeleton Dragons Wizard
Skeleton Dragons Wizard Prince
Skeleton Dragons
Bats Skeleton Dragons Wizard
Bats Skeleton Dragons Mega Minion Wizard
Mega Minion
Skeleton Dragons Wizard
Skeleton Dragons
Prince
Wizard
Bats Barbarians Prince
Skeleton Dragons Mega Minion Wizard
Skeleton Dragons Mega Minion Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons Mega Minion Prince
Bats Skeleton Dragons
Bats Skeleton Dragons
Prince
Prince
Skeleton Dragons Wizard

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