My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone
Zap
Bats Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Skeleton Army Clone
The Log
Skeleton Barrel Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Barrel Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Skeleton Army Clone
Fireball
Skeleton Barrel Skeleton Army Clone
Poison
Bats Skeleton Barrel Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rocket Skeleton Army Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Skeleton Army Clone Tornado Fireball Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Skeleton Army

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Clone
Skeleton Barrel
Bats Fireball Clone Tornado
Fireball
Skeleton Barrel Tornado The Log
Rocket
Tornado
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Bats
Tornado
Fireball Rocket Skeleton Barrel The Log
The Log
Fireball Tornado

Defense Synergies 3 5

Bats
The Log
Skeleton Barrel
Fireball
Fireball
Tornado The Log Skeleton Barrel
Rocket
Tornado The Log
Skeleton Army
The Log
Clone
Tornado
Fireball Rocket The Log
The Log
Fireball Bats Rocket Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Fireball The Log
Skeleton Army Bats The Log
Rocket Skeleton Army Tornado Bats
Skeleton Army Bats
Fireball Rocket Skeleton Army Tornado The Log
Fireball Skeleton Army Tornado The Log Bats
Bats Rocket Tornado Fireball
Rocket Skeleton Barrel Fireball The Log
Skeleton Army Tornado
Skeleton Army Tornado
Bats Skeleton Army Fireball Tornado The Log
Bats Fireball Tornado
Skeleton Army Bats Fireball Rocket The Log
Fireball Rocket Skeleton Army Bats Tornado The Log
Skeleton Army
Rocket Skeleton Army Tornado Fireball The Log
Bats Fireball Skeleton Army Tornado
Fireball Bats Skeleton Army Tornado The Log
Tornado The Log Bats Fireball
Tornado
Skeleton Army Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Skeleton Barrel Rocket The Log
Skeleton Army Bats Rocket The Log
Rocket Skeleton Army Bats Fireball Tornado The Log
Skeleton Army
Fireball Rocket Bats Skeleton Barrel Tornado
Rocket Skeleton Army Bats Fireball
Skeleton Army
Rocket Bats Fireball Skeleton Army Tornado The Log
Skeleton Army
Bats
Rocket Skeleton Army Fireball Tornado The Log
Rocket Skeleton Army Fireball
Fireball Skeleton Army
Skeleton Army Bats Fireball Rocket Tornado The Log
Bats Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Rocket The Log
Fireball Skeleton Barrel Tornado The Log
Rocket Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Rocket The Log
Fireball Rocket The Log
Fireball Bats Skeleton Barrel Rocket Tornado
Tornado The Log
Fireball The Log Skeleton Barrel Tornado
Fireball The Log Skeleton Barrel Tornado
Rocket Bats Fireball Tornado
Rocket Skeleton Barrel Fireball Tornado The Log
Fireball Rocket Tornado
Rocket Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Rocket
Skeleton Barrel Fireball The Log
Rocket Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Rocket The Log
Fireball Rocket Tornado
Bats Rocket
Rocket Skeleton Barrel Fireball The Log
Rocket Skeleton Barrel Fireball Tornado The Log
Rocket Fireball The Log
Rocket Fireball Tornado
Rocket Tornado The Log
Rocket Skeleton Barrel Fireball The Log
Tornado The Log Fireball
Fireball The Log Skeleton Barrel Tornado
Fireball Skeleton Barrel Tornado The Log
Fireball Rocket Skeleton Barrel Tornado The Log
Bats Fireball Tornado
Rocket Bats Skeleton Barrel Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Skeleton Barrel Bats Fireball Rocket Skeleton Army
Fireball Rocket Tornado
The Log Fireball
Fireball Rocket
The Log Skeleton Barrel Fireball
Rocket Fireball Tornado
Bats Fireball Rocket Tornado The Log
Bats Fireball Rocket Tornado
Skeleton Barrel Fireball Rocket Tornado The Log
Fireball Rocket

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