My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Elixir Golem Valkyrie Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elixir Golem Skeleton Army
Giant Snowball
Bats Skeleton Barrel Furnace Skeleton Army
Zap
Bats Skeleton Barrel Firecracker Furnace Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Elixir Golem Valkyrie Furnace Skeleton Army
The Log
Skeleton Barrel Firecracker Elixir Golem Furnace Skeleton Army
Earthquake
Firecracker Elixir Golem Furnace Skeleton Army
Arrows
Bats Skeleton Barrel Firecracker Furnace Skeleton Army
Royal Delivery
Bats Skeleton Barrel Firecracker Elixir Golem Valkyrie Skeleton Army
Fireball
Skeleton Barrel Firecracker Elixir Golem Furnace Skeleton Army
Poison
Bats Skeleton Barrel Firecracker Elixir Golem Furnace Skeleton Army
Lightning
Valkyrie Furnace
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Elixir Golem Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Firecracker Elixir Golem Skeleton Army Valkyrie Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Firecracker Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Mega Knight Firecracker Elixir Golem
Skeleton Barrel
Bats Firecracker Elixir Golem Valkyrie Furnace Mega Knight
Firecracker
Skeleton Barrel Elixir Golem Bats Valkyrie Mega Knight
Elixir Golem
Firecracker Bats Skeleton Barrel Furnace
Valkyrie
Bats Skeleton Barrel Firecracker Furnace
Furnace
Skeleton Barrel Elixir Golem Valkyrie
Skeleton Army
Mega Knight
Bats Skeleton Barrel Firecracker

Defense Synergies 1 8

Bats
Firecracker Valkyrie Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Valkyrie Bats Skeleton Army Mega Knight
Elixir Golem
Valkyrie
Firecracker Bats Furnace
Furnace
Valkyrie Skeleton Army
Skeleton Army
Firecracker Furnace
Mega Knight
Bats Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie
Skeleton Army Bats Firecracker Valkyrie Furnace Mega Knight
Furnace Skeleton Army Mega Knight Bats Valkyrie
Skeleton Army Bats Firecracker Valkyrie Furnace Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Valkyrie Furnace Mega Knight
Bats Furnace Firecracker
Skeleton Barrel Valkyrie Mega Knight
Furnace Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Firecracker Furnace Mega Knight
Bats Firecracker Furnace
Furnace Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Firecracker Furnace
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace Mega Knight
Mega Knight Bats Firecracker Valkyrie Furnace Skeleton Army
Mega Knight Bats Firecracker Valkyrie Furnace Skeleton Army
Valkyrie Furnace Bats Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Bats Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Furnace
Skeleton Barrel Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Furnace
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Skeleton Army Mega Knight
Firecracker Furnace Bats Skeleton Barrel
Skeleton Army Bats Valkyrie Furnace
Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Furnace Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Valkyrie Furnace
Bats Valkyrie Mega Knight Firecracker
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker Valkyrie
Firecracker Valkyrie Furnace Mega Knight
Firecracker Bats Skeleton Barrel Furnace
Firecracker Furnace
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Firecracker Skeleton Barrel Valkyrie
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Furnace
Skeleton Barrel Firecracker Furnace
Skeleton Barrel Firecracker Furnace Mega Knight
Bats
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Valkyrie Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Valkyrie Furnace Mega Knight
Firecracker Skeleton Barrel
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker
Bats Firecracker Furnace
Bats Skeleton Barrel Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Bats Skeleton Army
Firecracker
Firecracker Valkyrie Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Mega Knight
Firecracker Mega Knight

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