My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Royal Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Giant Miner Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Miner Inferno Dragon
Zap
Bats Skeleton Barrel Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Skeleton Barrel Firecracker
The Log
Skeleton Barrel Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Miner Inferno Dragon
Fireball
Skeleton Barrel Firecracker Inferno Dragon
Poison
Bats Skeleton Barrel Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rage Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Barrel Firecracker Miner Inferno Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Barrel Firecracker

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Royal Giant Miner Mega Knight Firecracker Rage Inferno Dragon
Skeleton Barrel
Bats Firecracker Royal Giant Miner Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Royal Giant Miner Bats Inferno Dragon Mega Knight
Royal Giant
Bats Skeleton Barrel Firecracker Miner
Rage
Bats
Miner
Bats Skeleton Barrel Firecracker Royal Giant Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel Firecracker Miner
Mega Knight
Bats Inferno Dragon Skeleton Barrel Firecracker Miner

Defense Synergies 0 7

Bats
Firecracker Inferno Dragon Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Bats Mega Knight
Royal Giant
Rage
Miner
Mega Knight
Inferno Dragon
Bats Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Inferno Dragon Bats Firecracker Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Firecracker Mega Knight
Firecracker Mega Knight
Bats Firecracker Mega Knight
Bats Inferno Dragon Firecracker
Skeleton Barrel Mega Knight
Inferno Dragon
Firecracker Miner Mega Knight
Bats Firecracker Mega Knight
Inferno Dragon Bats Firecracker
Mega Knight Bats
Mega Knight Bats Firecracker
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Firecracker
Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Skeleton Barrel Firecracker Miner Inferno Dragon Mega Knight
Mega Knight Bats
Mega Knight Bats
Inferno Dragon Mega Knight
Firecracker Bats Skeleton Barrel
Bats
Mega Knight Inferno Dragon
Mega Knight Bats Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight
Mega Knight
Firecracker Mega Knight
Bats Firecracker Inferno Dragon
Bats Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Skeleton Barrel Miner
Skeleton Barrel Miner
Skeleton Barrel Firecracker
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Miner Skeleton Barrel Firecracker
Bats
Firecracker Miner Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker Miner
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Bats
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Miner Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Mega Knight
Inferno Dragon
Firecracker Miner Skeleton Barrel
Skeleton Barrel Miner Mega Knight
Miner Skeleton Barrel Firecracker
Bats Firecracker
Bats Skeleton Barrel Firecracker
Miner Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Bats
Firecracker
Miner Firecracker Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Miner Mega Knight

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