My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Hog Rider
Giant Snowball
Bats Skeleton Barrel Hog Rider
Zap
Bats Skeleton Barrel Firecracker Inferno Tower
Barbarian Barrel
Skeleton Barrel Firecracker Elite Barbarians Inferno Tower Ice Wizard Magic Archer
The Log
Skeleton Barrel Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Elite Barbarians Hog Rider Ice Wizard Magic Archer
Fireball
Skeleton Barrel Firecracker Elite Barbarians Hog Rider Inferno Tower Ice Wizard Magic Archer
Poison
Bats Skeleton Barrel Firecracker Inferno Tower Ice Wizard Magic Archer
Lightning
Elite Barbarians Inferno Tower Ice Wizard Magic Archer
Rocket
Elite Barbarians Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Firecracker Ice Wizard Hog Rider Magic Archer Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Firecracker Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Firecracker Elite Barbarians
Skeleton Barrel
Bats Firecracker Hog Rider Magic Archer
Firecracker
Skeleton Barrel Hog Rider Bats Elite Barbarians
Elite Barbarians
Bats Firecracker Hog Rider
Hog Rider
Bats Firecracker Skeleton Barrel Elite Barbarians Magic Archer
Inferno Tower
Ice Wizard
Magic Archer
Skeleton Barrel Hog Rider

Defense Synergies 0 6

Bats
Firecracker Inferno Tower Ice Wizard
Skeleton Barrel
Firecracker
Bats Inferno Tower Ice Wizard
Elite Barbarians
Hog Rider
Inferno Tower
Bats Firecracker Ice Wizard
Ice Wizard
Bats Firecracker Inferno Tower
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Inferno Tower Magic Archer
Elite Barbarians Inferno Tower Bats Firecracker Ice Wizard
Inferno Tower Bats Elite Barbarians Ice Wizard
Elite Barbarians Inferno Tower Bats Firecracker Ice Wizard
Firecracker Elite Barbarians
Bats Firecracker Ice Wizard Magic Archer
Bats Inferno Tower Firecracker Ice Wizard Magic Archer
Skeleton Barrel Inferno Tower Magic Archer
Inferno Tower Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Inferno Tower Ice Wizard
Bats Ice Wizard Firecracker Magic Archer
Inferno Tower Bats Firecracker Ice Wizard Magic Archer
Inferno Tower Bats Elite Barbarians Ice Wizard
Bats Firecracker Magic Archer
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Bats Firecracker Elite Barbarians Inferno Tower
Bats Firecracker Elite Barbarians Ice Wizard Magic Archer
Bats Firecracker Ice Wizard Magic Archer
Elite Barbarians Inferno Tower
Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower
Skeleton Barrel Firecracker Elite Barbarians Magic Archer
Bats Elite Barbarians Inferno Tower
Bats Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Firecracker Bats Skeleton Barrel Ice Wizard Magic Archer
Bats Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians
Bats Firecracker Elite Barbarians Inferno Tower Magic Archer
Inferno Tower
Bats Elite Barbarians Inferno Tower
Elite Barbarians
Elite Barbarians Inferno Tower
Firecracker Magic Archer
Elite Barbarians Inferno Tower Bats Firecracker Magic Archer
Bats Firecracker Elite Barbarians Inferno Tower Ice Wizard Magic Archer
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker
Firecracker Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Firecracker
Firecracker Magic Archer
Firecracker Bats Skeleton Barrel Ice Wizard Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Ice Wizard Magic Archer
Skeleton Barrel Firecracker
Bats Elite Barbarians
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Elite Barbarians Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Elite Barbarians Magic Archer
Skeleton Barrel Firecracker Magic Archer
Magic Archer Skeleton Barrel Firecracker
Bats
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Magic Archer
Skeleton Barrel
Firecracker Ice Wizard Magic Archer
Firecracker Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Firecracker Magic Archer
Elite Barbarians Bats Firecracker Ice Wizard Magic Archer
Bats Skeleton Barrel Firecracker
Elite Barbarians
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Bats Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Magic Archer
Firecracker Bats Magic Archer
Skeleton Barrel Firecracker Magic Archer
Firecracker

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