My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Witch Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians
Giant Snowball
Bats Skeleton Barrel Witch
Zap
Bats Skeleton Barrel Witch
Barbarian Barrel
Skeleton Barrel Tesla Elite Barbarians Witch Electro Wizard
The Log
Skeleton Barrel Elite Barbarians Witch
Earthquake
Tesla Witch
Arrows
Bats Skeleton Barrel Witch
Royal Delivery
Bats Skeleton Barrel Elite Barbarians Witch Electro Wizard
Fireball
Skeleton Barrel Tesla Elite Barbarians Witch Electro Wizard
Poison
Bats Skeleton Barrel Witch Electro Wizard
Lightning
Tesla Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Tesla Poison Electro Wizard Golden Knight Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Barrel Tesla Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Elite Barbarians
Skeleton Barrel
Bats Poison Witch Golden Knight
Tesla
Elite Barbarians
Bats Golden Knight
Poison
Skeleton Barrel
Witch
Skeleton Barrel
Electro Wizard
Golden Knight
Skeleton Barrel Elite Barbarians

Defense Synergies 0 8

Bats
Tesla Electro Wizard Golden Knight
Skeleton Barrel
Tesla
Bats Poison Electro Wizard
Elite Barbarians
Golden Knight
Poison
Tesla Electro Wizard
Witch
Electro Wizard
Electro Wizard
Bats Tesla Poison Witch
Golden Knight
Bats Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Electro Wizard Golden Knight
Elite Barbarians Bats Tesla Witch Electro Wizard
Tesla Witch Bats Elite Barbarians Electro Wizard
Tesla Elite Barbarians Witch Bats Electro Wizard
Elite Barbarians Poison
Bats Tesla Electro Wizard
Bats Tesla Electro Wizard Poison Witch
Skeleton Barrel Tesla Poison Electro Wizard Golden Knight
Tesla Witch Elite Barbarians
Elite Barbarians Tesla Electro Wizard
Bats Poison Witch Electro Wizard Tesla
Tesla Bats Poison Witch Electro Wizard
Tesla Bats Elite Barbarians Witch Electro Wizard
Bats Tesla Poison Witch Electro Wizard Golden Knight
Elite Barbarians Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Tesla Bats Elite Barbarians Poison Witch Electro Wizard
Tesla Bats Elite Barbarians Witch Electro Wizard Golden Knight
Poison Witch Bats Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Bats Tesla Elite Barbarians Poison Witch Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Witch Electro Wizard
Poison Electro Wizard Skeleton Barrel Tesla Elite Barbarians
Bats Elite Barbarians Witch Electro Wizard Golden Knight
Bats Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Witch
Poison Bats Skeleton Barrel Tesla Witch Electro Wizard
Bats Tesla Elite Barbarians Witch Electro Wizard
Tesla Elite Barbarians
Electro Wizard Bats Elite Barbarians Poison Witch
Witch Tesla
Bats Tesla Elite Barbarians Witch Golden Knight
Elite Barbarians Poison Electro Wizard
Elite Barbarians Tesla Witch Golden Knight
Tesla Witch
Tesla Elite Barbarians Witch Electro Wizard Bats Poison Golden Knight
Bats Poison Tesla Elite Barbarians Witch Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Golden Knight
Poison Skeleton Barrel Electro Wizard Golden Knight
Skeleton Barrel Poison
Skeleton Barrel Poison
Poison
Poison Bats Skeleton Barrel Witch
Poison Witch
Poison Skeleton Barrel
Poison Skeleton Barrel Golden Knight
Bats Elite Barbarians Poison Electro Wizard
Poison Skeleton Barrel Electro Wizard Golden Knight
Poison
Poison Skeleton Barrel Elite Barbarians Golden Knight
Skeleton Barrel Poison
Skeleton Barrel Elite Barbarians Poison
Skeleton Barrel Poison Witch Golden Knight
Skeleton Barrel Poison
Poison
Bats
Skeleton Barrel Poison Electro Wizard
Skeleton Barrel Poison Witch Golden Knight
Poison
Poison
Skeleton Barrel Poison
Poison Witch
Witch
Poison Skeleton Barrel Witch Electro Wizard Golden Knight
Skeleton Barrel Poison Witch Golden Knight
Poison Skeleton Barrel Golden Knight
Elite Barbarians Poison Bats Witch Electro Wizard
Electro Wizard Bats Skeleton Barrel Poison Witch
Elite Barbarians
Poison
Poison Electro Wizard
Poison
Skeleton Barrel Electro Wizard Bats Witch
Poison Witch Electro Wizard
Poison Electro Wizard
Skeleton Barrel Poison
Poison
Elite Barbarians
Bats Elite Barbarians Poison Witch Electro Wizard Golden Knight
Bats Poison Witch Electro Wizard
Poison Skeleton Barrel Witch Electro Wizard Golden Knight

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