My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tombstone Goblin Demolisher Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Demolisher Skeleton King
Giant Snowball
Bats Skeleton Barrel Tombstone Skeleton King
Zap
Bats Skeleton Barrel Tombstone Skeleton King
Barbarian Barrel
Skeleton Barrel Tombstone Skeleton King
The Log
Skeleton Barrel Tombstone Goblin Demolisher Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Bats Skeleton Barrel Tombstone Skeleton King
Royal Delivery
Bats Skeleton Barrel Goblin Demolisher Skeleton King
Fireball
Skeleton Barrel Tombstone Skeleton King
Poison
Bats Skeleton Barrel Tombstone Skeleton King
Lightning
Tombstone Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tombstone Goblin Demolisher Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Tombstone Void Goblin Demolisher Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Goblin Demolisher Skeleton King
Skeleton Barrel
Bats Skeleton King Goblin Demolisher Mega Knight
Tombstone
Goblin Demolisher
Bats Skeleton Barrel
Void
The Log
Mega Knight
Mega Knight
Bats Skeleton Barrel The Log
Skeleton King
Skeleton Barrel Bats

Defense Synergies 1 8

Bats
Goblin Demolisher The Log Mega Knight Skeleton King
Skeleton Barrel
Mega Knight
Tombstone
Skeleton King Goblin Demolisher
Goblin Demolisher
Bats Tombstone The Log
Void
The Log
Bats Goblin Demolisher Mega Knight
Mega Knight
Bats Skeleton Barrel The Log
Skeleton King
Tombstone Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Goblin Demolisher Void The Log
Bats Tombstone The Log Mega Knight
Mega Knight Bats Tombstone Void
Bats Tombstone Mega Knight Skeleton King
Tombstone Goblin Demolisher The Log Mega Knight
The Log Bats Goblin Demolisher Mega Knight
Bats Tombstone Void
Skeleton Barrel Void The Log Mega Knight
Tombstone Skeleton King
Mega Knight
Bats Tombstone Goblin Demolisher The Log Mega Knight Skeleton King
Bats
Tombstone Mega Knight Bats The Log
Mega Knight Bats Tombstone Goblin Demolisher The Log Skeleton King
Tombstone Mega Knight Skeleton King
The Log Mega Knight
Mega Knight Bats Tombstone
Tombstone Mega Knight Bats Goblin Demolisher The Log
The Log Bats Tombstone Goblin Demolisher Mega Knight
Goblin Demolisher Mega Knight Bats The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Void
Void Skeleton Barrel The Log Mega Knight
Tombstone Mega Knight Bats The Log
Mega Knight Bats The Log
Tombstone Mega Knight
Bats Skeleton Barrel Goblin Demolisher
Bats Tombstone Void
Mega Knight
Void Mega Knight Bats Tombstone The Log
Tombstone
Mega Knight Bats Tombstone
Mega Knight Void The Log
Mega Knight Tombstone Skeleton King
Goblin Demolisher Mega Knight
Tombstone Bats The Log Skeleton King
Bats Mega Knight The Log Skeleton King
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void The Log
Void Skeleton Barrel The Log
Skeleton Barrel Void The Log
Skeleton Barrel Void The Log
Goblin Demolisher The Log Mega Knight
Bats Skeleton Barrel
Goblin Demolisher The Log
The Log Skeleton Barrel Goblin Demolisher
Void The Log Skeleton Barrel
Bats Void
Void Skeleton Barrel The Log
Void
Skeleton Barrel Void The Log
Skeleton Barrel Void
Skeleton Barrel The Log
Skeleton Barrel Goblin Demolisher The Log
Skeleton Barrel Goblin Demolisher The Log Mega Knight
Bats
Void Skeleton Barrel Goblin Demolisher The Log Mega Knight
Skeleton Barrel Goblin Demolisher Void The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Skeleton Barrel Void The Log
Goblin Demolisher The Log Mega Knight
Void The Log Skeleton Barrel
Void Skeleton Barrel The Log Mega Knight
Void Skeleton Barrel The Log
Bats Void
Bats Skeleton Barrel Void
Void
Void The Log Mega Knight
Void
Mega Knight
The Log
Skeleton Barrel Bats Tombstone Void
The Log
Void Mega Knight
The Log Skeleton Barrel Skeleton King
Void
Mega Knight
Bats The Log Skeleton King
Bats Void
Void Skeleton Barrel The Log Mega Knight
Void Mega Knight
Void

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