My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tombstone Wizard Giant Skeleton Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton Bandit
Giant Snowball
Bats Skeleton Barrel Tombstone Clone
Zap
Bats Skeleton Barrel Tombstone Clone Bandit
Barbarian Barrel
Skeleton Barrel Tombstone Wizard Clone Giant Skeleton Bandit
The Log
Skeleton Barrel Tombstone Clone Giant Skeleton Bandit
Earthquake
Tombstone Clone
Arrows
Bats Skeleton Barrel Tombstone Clone
Royal Delivery
Bats Skeleton Barrel Wizard Clone Giant Skeleton Bandit
Fireball
Skeleton Barrel Tombstone Wizard Clone Bandit
Poison
Bats Skeleton Barrel Tombstone Wizard Clone
Lightning
Tombstone Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tombstone Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Tombstone Clone Bandit Golden Knight Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Tombstone Clone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone Bandit
Skeleton Barrel
Bats Clone Giant Skeleton Bandit Golden Knight
Tombstone
Wizard
Giant Skeleton Bandit
Clone
Skeleton Barrel Giant Skeleton Bats
Giant Skeleton
Bats Clone Skeleton Barrel Wizard Bandit
Bandit
Bats Skeleton Barrel Wizard Giant Skeleton Golden Knight
Golden Knight
Skeleton Barrel Bandit

Defense Synergies 0 7

Bats
Giant Skeleton Bandit Golden Knight
Skeleton Barrel
Tombstone
Wizard
Wizard
Tombstone Giant Skeleton Bandit Golden Knight
Clone
Giant Skeleton
Bats Wizard
Bandit
Bats Wizard
Golden Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Wizard Golden Knight
Bats Tombstone Bandit
Bats Tombstone Giant Skeleton Bandit
Bats Tombstone Bandit
Tombstone Giant Skeleton
Bats Bandit
Bats Tombstone Wizard
Skeleton Barrel Giant Skeleton Bandit Golden Knight
Tombstone
Giant Skeleton Bandit
Bats Tombstone Wizard Giant Skeleton Bandit
Bats Wizard
Tombstone Bats Wizard Giant Skeleton Bandit
Wizard Bats Tombstone Golden Knight
Tombstone Bandit
Bandit
Wizard Bats Tombstone
Tombstone Bats Wizard Bandit Golden Knight
Wizard Bats Tombstone Giant Skeleton Bandit
Wizard Bats Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton Bandit
Bandit Skeleton Barrel Wizard
Tombstone Giant Skeleton Bandit Bats Golden Knight
Giant Skeleton Bats Bandit
Giant Skeleton Tombstone Bandit
Wizard Bats Skeleton Barrel
Bats Tombstone Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Bats Tombstone Bandit
Tombstone
Bats Tombstone Giant Skeleton Golden Knight
Giant Skeleton
Giant Skeleton Tombstone Wizard Bandit Golden Knight
Wizard
Tombstone Bats Giant Skeleton Golden Knight
Bats Wizard Giant Skeleton Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Bandit Golden Knight
Skeleton Barrel Bandit Golden Knight
Skeleton Barrel Giant Skeleton Bandit
Skeleton Barrel Giant Skeleton
Wizard
Wizard Bats Skeleton Barrel
Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard Bandit Golden Knight
Bats
Skeleton Barrel Wizard Bandit Golden Knight
Wizard
Skeleton Barrel Bandit Golden Knight
Skeleton Barrel Bandit
Skeleton Barrel
Skeleton Barrel Wizard Bandit Golden Knight
Skeleton Barrel Wizard Bandit
Bats
Skeleton Barrel Wizard Bandit
Skeleton Barrel Wizard Golden Knight
Giant Skeleton
Wizard
Skeleton Barrel
Wizard
Skeleton Barrel Wizard Bandit Golden Knight
Skeleton Barrel Wizard Bandit Golden Knight
Skeleton Barrel Bandit Golden Knight
Bats Wizard
Bats Skeleton Barrel Wizard
Wizard Bandit
Giant Skeleton
Wizard
Skeleton Barrel Bats Tombstone Bandit
Wizard
Wizard
Skeleton Barrel Wizard
Giant Skeleton
Bats Giant Skeleton Golden Knight
Bats
Skeleton Barrel Giant Skeleton Bandit Golden Knight

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