My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Wall Breakers
Giant Snowball
Bats Archers Furnace Wall Breakers
Zap
Bats Archers Furnace Wall Breakers
Barbarian Barrel
Archers Elite Barbarians Heal Spirit Furnace Wall Breakers
The Log
Archers Elite Barbarians Heal Spirit Furnace Wall Breakers
Earthquake
Archers Furnace
Arrows
Bats Archers Heal Spirit Furnace Wall Breakers
Royal Delivery
Bats Archers Elite Barbarians Heal Spirit Wall Breakers
Fireball
Archers Elite Barbarians Furnace Wall Breakers
Poison
Bats Archers Furnace
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Bats Giant Snowball Wall Breakers Archers Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Bats Giant Snowball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Wall Breakers
Giant Snowball
Archers Elite Barbarians Furnace Mirror Wall Breakers
Archers
Giant Snowball Elite Barbarians Heal Spirit Wall Breakers
Elite Barbarians
Heal Spirit Bats Giant Snowball Archers Furnace
Heal Spirit
Elite Barbarians Archers
Furnace
Giant Snowball Elite Barbarians Mirror
Mirror
Giant Snowball Furnace Wall Breakers
Wall Breakers
Bats Giant Snowball Archers Mirror

Defense Synergies 2 5

Bats
Giant Snowball
Giant Snowball
Mirror Bats Archers Elite Barbarians Furnace
Archers
Giant Snowball Furnace
Elite Barbarians
Giant Snowball
Heal Spirit
Furnace
Mirror Giant Snowball Archers
Mirror
Giant Snowball Furnace
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Bats Furnace
Furnace Bats Giant Snowball Archers Elite Barbarians
Elite Barbarians Bats Furnace
Elite Barbarians
Bats Giant Snowball Archers Furnace
Bats Giant Snowball Furnace Archers
Elite Barbarians Furnace
Elite Barbarians Giant Snowball Archers
Bats Archers Giant Snowball Furnace
Bats Giant Snowball Archers Furnace
Furnace Bats Giant Snowball Elite Barbarians
Bats Giant Snowball Furnace
Elite Barbarians Furnace
Giant Snowball Elite Barbarians Furnace
Bats Elite Barbarians Furnace
Bats Giant Snowball Archers Elite Barbarians Furnace
Giant Snowball Furnace Bats Archers
Elite Barbarians
Bats Giant Snowball Archers Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Elite Barbarians Furnace
Giant Snowball Archers Elite Barbarians
Bats Elite Barbarians Furnace
Bats Elite Barbarians
Elite Barbarians
Furnace Bats Giant Snowball Archers
Bats Archers Elite Barbarians Furnace
Elite Barbarians
Bats Giant Snowball Elite Barbarians
Bats Elite Barbarians
Giant Snowball Elite Barbarians
Elite Barbarians
Archers Furnace
Elite Barbarians Bats Archers Furnace
Bats Giant Snowball Archers Elite Barbarians
Giant Snowball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Giant Snowball Furnace
Bats Giant Snowball Furnace
Archers Furnace
Giant Snowball
Giant Snowball
Bats Giant Snowball Elite Barbarians
Giant Snowball Archers
Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians Furnace
Giant Snowball Furnace
Furnace
Giant Snowball
Bats
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Furnace
Giant Snowball
Giant Snowball
Elite Barbarians Bats Giant Snowball Archers Furnace
Bats Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
Giant Snowball
Bats Archers
Giant Snowball Archers
Giant Snowball
Giant Snowball
Elite Barbarians
Bats Giant Snowball Elite Barbarians
Bats Giant Snowball
Giant Snowball

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