My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Barbarians Guards Balloon Inferno Dragon Lava Hound
Zap
Bats Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Guards
The Log
Barbarians Guards
Earthquake
Barbarians Guards
Arrows
Bats Guards Lava Hound
Royal Delivery
Bats Barbarians Guards Balloon Inferno Dragon Lava Hound
Fireball
Barbarians Balloon Inferno Dragon Lava Hound
Poison
Bats Barbarians Guards Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Guards Inferno Dragon Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Guards

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Inferno Dragon
Giant Snowball
Balloon Barbarians Lava Hound
Arrows
Balloon Lava Hound
Barbarians
Giant Snowball Balloon
Guards
Lava Hound
Balloon
Bats Giant Snowball Arrows Lava Hound Barbarians
Inferno Dragon
Lava Hound Bats
Lava Hound
Bats Arrows Balloon Inferno Dragon Giant Snowball Guards

Defense Synergies 0 6

Bats
Giant Snowball Inferno Dragon
Giant Snowball
Bats Barbarians Guards Inferno Dragon
Arrows
Barbarians
Barbarians
Giant Snowball Arrows
Guards
Giant Snowball
Balloon
Inferno Dragon
Bats Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Inferno Dragon Bats
Barbarians Bats Giant Snowball Inferno Dragon
Barbarians Inferno Dragon Bats Guards
Arrows Barbarians
Arrows Bats Giant Snowball Guards
Bats Giant Snowball Inferno Dragon Arrows
Arrows Barbarians
Barbarians Inferno Dragon
Guards Giant Snowball Barbarians
Bats Barbarians Guards Giant Snowball Arrows
Arrows Inferno Dragon Bats Giant Snowball
Barbarians Bats Giant Snowball Guards
Bats Giant Snowball Arrows Barbarians Guards
Barbarians Inferno Dragon
Barbarians Giant Snowball Inferno Dragon
Barbarians Bats Arrows
Arrows Bats Giant Snowball Barbarians Guards
Giant Snowball Arrows Bats Barbarians Guards Inferno Dragon
Barbarians Inferno Dragon
Bats Giant Snowball Arrows Barbarians Guards
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Snowball
Giant Snowball Arrows Inferno Dragon
Barbarians Guards Bats
Guards Bats Barbarians
Barbarians Guards Inferno Dragon
Arrows Bats Giant Snowball
Guards Bats Barbarians
Barbarians Inferno Dragon
Bats Giant Snowball Barbarians Inferno Dragon
Barbarians Guards Inferno Dragon
Inferno Dragon Bats Barbarians Guards
Giant Snowball Arrows Barbarians Guards
Barbarians Guards
Barbarians
Barbarians Guards Bats Inferno Dragon
Bats Arrows Giant Snowball Barbarians Inferno Dragon
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Giant Snowball
Arrows
Arrows Barbarians Guards
Giant Snowball Arrows
Arrows Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Guards
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Barbarians
Giant Snowball Arrows
Inferno Dragon
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Arrows
Bats Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Bats Barbarians Guards
Giant Snowball Arrows
Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Bats Giant Snowball Guards
Bats Giant Snowball
Giant Snowball
Inferno Dragon

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