My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Cannon Goblin Barrel Witch
Zap
Bats Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Goblin Barrel Witch
The Log
Cannon Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Witch P.E.K.K.A
Fireball
Cannon Goblin Barrel Witch
Poison
Bats Cannon Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Cannon Goblin Barrel Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel P.E.K.K.A
Giant Snowball
P.E.K.K.A Goblin Barrel Witch Mega Knight
Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Cannon
Goblin Barrel
Bats Giant Snowball Arrows P.E.K.K.A Mega Knight
Witch
Giant Snowball P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Arrows Bats Goblin Barrel Witch
Mega Knight
Bats Giant Snowball Arrows Goblin Barrel Witch

Defense Synergies 2 11

Bats
Giant Snowball Cannon P.E.K.K.A Mega Knight
Giant Snowball
Mega Knight Bats Cannon Witch P.E.K.K.A
Arrows
Mega Knight Cannon P.E.K.K.A
Cannon
Bats Giant Snowball Arrows Witch
Goblin Barrel
Witch
Giant Snowball Cannon Mega Knight
P.E.K.K.A
Bats Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Bats Cannon Witch Mega Knight
Cannon Witch P.E.K.K.A Mega Knight Bats Giant Snowball
Cannon Witch P.E.K.K.A Bats Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Bats Giant Snowball Cannon Mega Knight
Bats Giant Snowball Arrows Cannon Witch
Arrows Cannon P.E.K.K.A Mega Knight
Cannon Witch P.E.K.K.A
Giant Snowball Cannon Mega Knight
Bats Witch Giant Snowball Arrows Cannon Mega Knight
Arrows Bats Giant Snowball Witch
Cannon P.E.K.K.A Mega Knight Bats Giant Snowball Witch
Mega Knight Bats Giant Snowball Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Giant Snowball Cannon P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Cannon Witch P.E.K.K.A
Arrows Cannon Mega Knight Bats Giant Snowball Witch
Giant Snowball Arrows Witch Bats Cannon Mega Knight
P.E.K.K.A Cannon
Mega Knight Bats Giant Snowball Arrows Cannon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Witch P.E.K.K.A
Giant Snowball Arrows Mega Knight
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Cannon Witch Mega Knight
Arrows Bats Giant Snowball Witch
P.E.K.K.A Bats Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Giant Snowball Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight Giant Snowball Arrows
P.E.K.K.A Mega Knight Cannon Witch
Cannon Witch Mega Knight
Witch Bats P.E.K.K.A
Bats Arrows Mega Knight Giant Snowball Cannon Witch P.E.K.K.A
Giant Snowball Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Arrows Mega Knight
Giant Snowball Arrows
Bats
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Witch Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch Mega Knight
Witch
Arrows Giant Snowball Witch
Giant Snowball Arrows Witch Mega Knight
Arrows
Bats Giant Snowball Arrows Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows
Bats Witch
Giant Snowball Arrows Witch
Arrows
Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch Mega Knight
P.E.K.K.A
Mega Knight

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