My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Graveyard
Giant Snowball
Bats Cannon Witch Graveyard
Zap
Bats Cannon Firecracker Witch Graveyard
Barbarian Barrel
Cannon Firecracker Witch Graveyard
The Log
Cannon Firecracker Witch Graveyard
Earthquake
Cannon Firecracker Witch Graveyard
Arrows
Bats Firecracker Witch Graveyard
Royal Delivery
Bats Firecracker Witch Graveyard
Fireball
Cannon Firecracker Witch
Poison
Bats Cannon Firecracker Witch Graveyard
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Cannon Firecracker Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Graveyard
Giant Snowball
Graveyard Firecracker Giant Witch
Arrows
Giant Graveyard
Cannon
Firecracker
Bats Giant Snowball Giant
Giant
Bats Arrows Graveyard Giant Snowball Firecracker Witch
Witch
Giant Snowball Giant Graveyard
Graveyard
Giant Snowball Arrows Giant Bats Witch

Defense Synergies 0 9

Bats
Giant Snowball Cannon Firecracker
Giant Snowball
Bats Cannon Firecracker Witch
Arrows
Cannon
Cannon
Bats Giant Snowball Arrows Firecracker Witch
Firecracker
Bats Giant Snowball Cannon
Giant
Witch
Giant Snowball Cannon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Bats Cannon Firecracker Witch
Cannon Witch Bats Giant Snowball
Cannon Witch Bats Firecracker
Arrows Firecracker
Arrows Bats Giant Snowball Cannon Firecracker
Bats Giant Snowball Arrows Cannon Firecracker Witch
Arrows Cannon
Cannon Witch
Giant Snowball Cannon Firecracker
Bats Witch Giant Snowball Arrows Cannon Firecracker
Arrows Bats Giant Snowball Firecracker Witch
Cannon Bats Giant Snowball Witch
Bats Giant Snowball Arrows Cannon Firecracker Witch
Cannon
Giant Snowball Cannon
Bats Arrows Cannon Firecracker Witch
Arrows Cannon Bats Giant Snowball Firecracker Witch
Giant Snowball Arrows Witch Bats Cannon Firecracker
Cannon
Bats Giant Snowball Arrows Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch
Giant Snowball Arrows Firecracker
Bats Witch
Bats
Cannon Witch
Arrows Firecracker Bats Giant Snowball Witch
Bats Witch
Bats Giant Snowball Firecracker Witch
Witch Cannon
Bats Witch
Giant Snowball Arrows
Cannon Witch
Cannon Firecracker Witch
Witch Bats Firecracker
Bats Arrows Giant Snowball Cannon Firecracker Witch
Giant Snowball Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Giant Snowball
Arrows
Arrows Firecracker
Giant Snowball Arrows Firecracker
Arrows Firecracker Bats Giant Snowball Witch
Arrows Firecracker Witch
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Bats Giant Snowball
Firecracker Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker
Arrows Firecracker
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker Witch
Arrows Firecracker
Giant Snowball Arrows
Bats
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker Witch
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Witch
Witch
Arrows Firecracker Giant Snowball Witch
Giant Snowball Arrows Witch
Arrows Firecracker
Bats Giant Snowball Arrows Firecracker Witch
Bats Giant Snowball Firecracker Witch
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Bats Witch
Giant Snowball Arrows Firecracker Witch
Arrows
Firecracker
Arrows Giant Snowball Firecracker
Giant Snowball Arrows
Firecracker
Bats Giant Snowball Firecracker Witch
Firecracker Bats Giant Snowball Witch
Giant Snowball Firecracker Witch
Firecracker

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