My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Elixir Golem Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Giant
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Tesla Elixir Golem Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Tesla Elixir Golem Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Elixir Golem Witch
Fireball
Firecracker Tesla Elixir Golem Witch
Poison
Bats Firecracker Elixir Golem Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Firecracker Elixir Golem Tesla Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Elixir Golem
Giant Snowball
Firecracker Elixir Golem Giant Witch
Arrows
Giant Elixir Golem
Firecracker
Elixir Golem Bats Giant Snowball Giant
Tesla
Elixir Golem
Firecracker Bats Giant Snowball Arrows Witch
Giant
Bats Arrows Giant Snowball Firecracker Witch
Witch
Giant Snowball Elixir Golem Giant

Defense Synergies 0 8

Bats
Giant Snowball Firecracker Tesla
Giant Snowball
Bats Firecracker Tesla Witch
Arrows
Tesla
Firecracker
Bats Giant Snowball Tesla
Tesla
Bats Giant Snowball Arrows Firecracker
Elixir Golem
Giant
Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Bats Firecracker Tesla Witch
Tesla Witch Bats Giant Snowball
Tesla Witch Bats Firecracker
Arrows Firecracker
Arrows Bats Giant Snowball Firecracker Tesla
Bats Giant Snowball Tesla Arrows Firecracker Witch
Arrows Tesla
Tesla Witch
Giant Snowball Firecracker Tesla
Bats Witch Giant Snowball Arrows Firecracker Tesla
Arrows Tesla Bats Giant Snowball Firecracker Witch
Tesla Bats Giant Snowball Witch
Bats Giant Snowball Arrows Firecracker Tesla Witch
Tesla
Giant Snowball Tesla
Tesla Bats Arrows Firecracker Witch
Arrows Tesla Bats Giant Snowball Firecracker Witch
Giant Snowball Arrows Witch Bats Firecracker Tesla
Tesla
Bats Giant Snowball Arrows Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Witch
Giant Snowball Arrows Firecracker Tesla
Bats Witch
Bats Tesla
Tesla Witch
Arrows Firecracker Bats Giant Snowball Tesla Witch
Bats Tesla Witch
Tesla
Bats Giant Snowball Firecracker Witch
Witch Tesla
Bats Tesla Witch
Giant Snowball Arrows
Tesla Witch
Firecracker Tesla Witch
Tesla Witch Bats Firecracker
Bats Arrows Giant Snowball Firecracker Tesla Witch
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Giant Snowball
Arrows
Arrows Firecracker
Giant Snowball Arrows Firecracker
Arrows Firecracker Bats Giant Snowball Witch
Arrows Firecracker Witch
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Bats Giant Snowball
Firecracker Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker
Arrows Firecracker
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker Witch
Arrows Firecracker
Giant Snowball Arrows
Bats
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker Witch
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Witch
Witch
Arrows Firecracker Giant Snowball Witch
Giant Snowball Arrows Witch
Arrows Firecracker
Bats Giant Snowball Arrows Firecracker Witch
Bats Giant Snowball Firecracker Witch
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Bats Witch
Giant Snowball Arrows Firecracker Witch
Arrows
Firecracker
Arrows Giant Snowball Firecracker
Giant Snowball Arrows
Firecracker
Bats Giant Snowball Firecracker Witch
Firecracker Bats Giant Snowball Witch
Giant Snowball Firecracker Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: