My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Bandit Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Bandit Ram Rider
Barbarian Barrel
Royal Ghost Bandit
The Log
Bandit Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Royal Ghost Bandit Ram Rider
Fireball
Bandit Ram Rider
Poison
Bats
Lightning
Bandit Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Royal Ghost Bandit Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bandit Ram Rider
Giant Snowball
Ram Rider Royal Ghost Bandit Mega Knight
Arrows
Bandit Ram Rider Mega Knight
Royal Ghost
Giant Snowball Bandit Ram Rider Mega Knight
Bandit
Bats Giant Snowball Arrows Royal Ghost Ram Rider Mega Knight
Ram Rider
Giant Snowball Bats Arrows Royal Ghost Bandit Mega Knight Archer Queen
Mega Knight
Bats Giant Snowball Arrows Royal Ghost Bandit Ram Rider Archer Queen
Archer Queen
Ram Rider Mega Knight

Defense Synergies 3 10

Bats
Giant Snowball Bandit Mega Knight
Giant Snowball
Ram Rider Mega Knight Bats Royal Ghost Bandit Archer Queen
Arrows
Mega Knight Bandit
Royal Ghost
Giant Snowball Mega Knight
Bandit
Bats Giant Snowball Arrows Ram Rider Mega Knight
Ram Rider
Giant Snowball Bandit
Mega Knight
Giant Snowball Arrows Bats Royal Ghost Bandit
Archer Queen
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Bats Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Bats Giant Snowball Bandit
Bats Bandit Ram Rider Mega Knight
Arrows Mega Knight
Arrows Bats Giant Snowball Royal Ghost Bandit Mega Knight
Bats Giant Snowball Ram Rider Arrows
Arrows Bandit Ram Rider Mega Knight
Archer Queen
Giant Snowball Royal Ghost Bandit Mega Knight
Bats Giant Snowball Arrows Royal Ghost Bandit Ram Rider Mega Knight
Arrows Bats Giant Snowball Ram Rider
Mega Knight Bats Giant Snowball Bandit Ram Rider
Mega Knight Bats Giant Snowball Arrows Royal Ghost
Bandit Ram Rider Mega Knight
Giant Snowball Bandit Ram Rider Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Giant Snowball Royal Ghost Bandit Ram Rider
Giant Snowball Arrows Bats Royal Ghost Bandit Ram Rider Mega Knight
Ram Rider
Royal Ghost Mega Knight Bats Giant Snowball Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Arrows Royal Ghost Mega Knight
Bandit Mega Knight Bats Ram Rider
Mega Knight Bats Bandit Ram Rider
Bandit Ram Rider Mega Knight
Arrows Bats Giant Snowball Ram Rider
Bats Bandit Ram Rider
Mega Knight
Mega Knight Bats Giant Snowball Bandit
Mega Knight Bats
Mega Knight Giant Snowball Arrows Archer Queen
Mega Knight Bandit Ram Rider
Mega Knight
Bats Archer Queen
Bats Arrows Mega Knight Giant Snowball Royal Ghost Archer Queen
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Giant Snowball Royal Ghost Bandit Ram Rider
Arrows Bandit
Arrows
Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball Ram Rider
Arrows
Arrows Giant Snowball Ram Rider
Arrows Giant Snowball Bandit Ram Rider
Bats Giant Snowball
Arrows Bandit Ram Rider
Giant Snowball Arrows Archer Queen
Giant Snowball Bandit
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Arrows Bandit
Arrows Bandit Mega Knight
Giant Snowball Arrows
Bats
Giant Snowball Arrows Bandit Mega Knight
Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Royal Ghost Bandit Ram Rider
Giant Snowball Arrows Bandit Ram Rider Mega Knight
Arrows Bandit
Bats Giant Snowball Arrows
Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows Bandit Mega Knight
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows
Bats Bandit
Giant Snowball Arrows Ram Rider Archer Queen
Arrows
Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows Archer Queen
Mega Knight Archer Queen
Bats Giant Snowball Archer Queen
Bats Giant Snowball Archer Queen
Giant Snowball Royal Ghost Bandit Mega Knight Archer Queen
Mega Knight

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