My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Electro Wizard
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Electro Wizard
Poison
Bats Goblin Gang Skeleton Barrel Electro Wizard
Lightning
Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Goblin Gang Skeleton Barrel Electro Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight
Giant Snowball
Skeleton Barrel Electro Wizard Mega Knight
Arrows
Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Bats Giant Snowball Arrows Goblin Gang Mega Knight
Electro Wizard
Giant Snowball Mega Knight
Mega Knight
Bats Giant Snowball Arrows Skeleton Barrel Electro Wizard Archer Queen
Archer Queen
Mega Knight

Defense Synergies 3 10

Bats
Giant Snowball Electro Wizard Mega Knight
Giant Snowball
Goblin Gang Mega Knight Bats Skeleton Barrel Electro Wizard Archer Queen
Arrows
Mega Knight
Goblin Gang
Giant Snowball Electro Wizard Archer Queen
Skeleton Barrel
Giant Snowball Mega Knight
Electro Wizard
Bats Giant Snowball Goblin Gang Mega Knight
Mega Knight
Giant Snowball Arrows Bats Skeleton Barrel Electro Wizard
Archer Queen
Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard
Bats Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Giant Snowball Electro Wizard
Bats Goblin Gang Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Giant Snowball Electro Wizard Mega Knight
Bats Giant Snowball Electro Wizard Arrows Goblin Gang
Arrows Skeleton Barrel Electro Wizard Mega Knight
Goblin Gang Archer Queen
Goblin Gang Giant Snowball Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball Goblin Gang Electro Wizard
Mega Knight Bats Giant Snowball Goblin Gang Electro Wizard
Mega Knight Bats Giant Snowball Arrows Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Giant Snowball Goblin Gang Electro Wizard Mega Knight
Mega Knight Bats Arrows Goblin Gang Electro Wizard
Arrows Mega Knight Bats Giant Snowball Goblin Gang Electro Wizard
Giant Snowball Arrows Bats Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Giant Snowball Arrows Electro Wizard
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Arrows Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Mega Knight Bats Electro Wizard
Goblin Gang Mega Knight Bats Electro Wizard
Goblin Gang Mega Knight
Arrows Bats Giant Snowball Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Bats Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Giant Snowball
Goblin Gang
Mega Knight Bats
Mega Knight Giant Snowball Arrows Electro Wizard Archer Queen
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Bats Archer Queen
Bats Arrows Mega Knight Giant Snowball Electro Wizard Archer Queen
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Giant Snowball Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball Skeleton Barrel
Arrows
Arrows Giant Snowball Skeleton Barrel
Arrows Giant Snowball Skeleton Barrel
Bats Giant Snowball Goblin Gang Electro Wizard
Arrows Skeleton Barrel Electro Wizard
Giant Snowball Arrows Archer Queen
Giant Snowball Skeleton Barrel
Arrows Skeleton Barrel
Giant Snowball Arrows Skeleton Barrel
Giant Snowball Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Giant Snowball Arrows
Bats
Giant Snowball Arrows Skeleton Barrel Electro Wizard Mega Knight
Giant Snowball Arrows Skeleton Barrel Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Skeleton Barrel
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Skeleton Barrel Electro Wizard
Giant Snowball Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Giant Snowball Arrows Electro Wizard
Electro Wizard Bats Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Electro Wizard
Mega Knight
Giant Snowball Arrows
Skeleton Barrel Electro Wizard Bats Goblin Gang
Giant Snowball Arrows Electro Wizard Archer Queen
Arrows
Goblin Gang Electro Wizard Mega Knight
Arrows Giant Snowball Skeleton Barrel
Giant Snowball Arrows Archer Queen
Mega Knight Archer Queen
Bats Giant Snowball Goblin Gang Electro Wizard Archer Queen
Bats Giant Snowball Electro Wizard Archer Queen
Giant Snowball Skeleton Barrel Electro Wizard Mega Knight Archer Queen
Mega Knight

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