My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Miner Skeleton King
Giant Snowball
Bats Miner Skeleton King
Zap
Bats Mortar Cannon Cart Skeleton King
Barbarian Barrel
Mortar Cannon Cart Ice Wizard Skeleton King
The Log
Cannon Cart Skeleton King
Earthquake
Mortar Skeleton King
Arrows
Bats Skeleton King
Royal Delivery
Bats Cannon Cart Miner Ice Wizard Skeleton King
Fireball
Mortar Cannon Cart Ice Wizard Skeleton King
Poison
Bats Mortar Ice Wizard Skeleton King
Lightning
Mortar Cannon Cart Ice Wizard Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mortar Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Miner Ice Wizard Mortar Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Cannon Cart Skeleton King
Giant Snowball
Mortar Cannon Cart Miner
Arrows
Mortar Cannon Cart Miner
Mortar
Miner Bats Giant Snowball Arrows Skeleton King
Cannon Cart
Bats Giant Snowball Arrows Miner
Miner
Bats Mortar Giant Snowball Arrows Cannon Cart Skeleton King
Ice Wizard
Skeleton King
Bats Mortar Miner

Defense Synergies 0 16

Bats
Giant Snowball Mortar Cannon Cart Ice Wizard Skeleton King
Giant Snowball
Bats Mortar Cannon Cart Miner Ice Wizard
Arrows
Mortar Cannon Cart Ice Wizard
Mortar
Bats Giant Snowball Arrows Ice Wizard Skeleton King
Cannon Cart
Bats Giant Snowball Arrows Ice Wizard
Miner
Giant Snowball
Ice Wizard
Bats Giant Snowball Arrows Mortar Cannon Cart Skeleton King
Skeleton King
Bats Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Bats Mortar Cannon Cart Ice Wizard
Mortar Bats Giant Snowball Cannon Cart Ice Wizard
Bats Mortar Cannon Cart Ice Wizard Skeleton King
Arrows
Arrows Bats Giant Snowball Cannon Cart Ice Wizard
Bats Giant Snowball Arrows Mortar Ice Wizard
Arrows Cannon Cart
Mortar Ice Wizard Skeleton King
Giant Snowball Cannon Cart Miner Ice Wizard
Bats Ice Wizard Giant Snowball Arrows Cannon Cart Skeleton King
Arrows Bats Giant Snowball Ice Wizard
Mortar Bats Giant Snowball Cannon Cart Ice Wizard
Bats Giant Snowball Arrows Mortar Cannon Cart Skeleton King
Mortar Cannon Cart Skeleton King
Giant Snowball Mortar
Bats Arrows Mortar Cannon Cart
Arrows Mortar Bats Giant Snowball Cannon Cart Ice Wizard
Giant Snowball Arrows Mortar Bats Cannon Cart Ice Wizard
Mortar Cannon Cart
Bats Giant Snowball Arrows Cannon Cart
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Cannon Cart
Giant Snowball Arrows Mortar Cannon Cart Miner
Bats Cannon Cart
Bats Cannon Cart
Cannon Cart
Arrows Bats Giant Snowball Ice Wizard
Bats Cannon Cart Ice Wizard
Cannon Cart
Bats Giant Snowball Mortar Cannon Cart
Bats Cannon Cart
Giant Snowball Arrows
Cannon Cart Skeleton King
Cannon Cart
Bats Mortar Cannon Cart Skeleton King
Bats Arrows Giant Snowball Cannon Cart Ice Wizard Skeleton King
Giant Snowball Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Giant Snowball Miner Ice Wizard
Arrows Cannon Cart Miner
Cannon Cart Arrows
Giant Snowball Arrows Mortar
Arrows Bats Giant Snowball Ice Wizard
Arrows Mortar
Arrows Giant Snowball Ice Wizard
Arrows Miner Giant Snowball Mortar
Bats Giant Snowball
Miner Arrows Mortar Cannon Cart
Giant Snowball Arrows
Giant Snowball Mortar Cannon Cart Miner
Arrows Mortar Cannon Cart
Giant Snowball Arrows Mortar Cannon Cart
Giant Snowball Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Giant Snowball Arrows Mortar
Bats
Giant Snowball Arrows Mortar
Giant Snowball Arrows Mortar Miner
Giant Snowball Arrows
Giant Snowball Arrows Mortar Cannon Cart
Giant Snowball Arrows Mortar Ice Wizard
Arrows Mortar Miner Giant Snowball Ice Wizard
Giant Snowball Arrows Mortar Miner
Miner Arrows Mortar
Bats Giant Snowball Arrows Ice Wizard
Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows Mortar Miner
Giant Snowball Arrows
Giant Snowball Arrows
Bats Cannon Cart
Giant Snowball Arrows Ice Wizard
Arrows
Miner Cannon Cart
Arrows Giant Snowball Mortar Skeleton King
Giant Snowball Arrows
Cannon Cart
Bats Giant Snowball Skeleton King
Bats Giant Snowball
Giant Snowball Mortar Cannon Cart Miner
Cannon Cart
Mortar

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