My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Recruits Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Fisherman Phoenix Night Witch
Giant Snowball
Bats Royal Recruits Fisherman Night Witch
Zap
Bats Fisherman Night Witch
Barbarian Barrel
Rascals Royal Recruits Night Witch
The Log
Rascals Royal Recruits Fisherman
Earthquake
Arrows
Bats Rascals Royal Recruits Night Witch
Royal Delivery
Bats Rascals Royal Recruits Fisherman Night Witch
Fireball
Rascals Fisherman Night Witch
Poison
Bats Rascals Royal Recruits Fisherman Phoenix Night Witch
Lightning
Fisherman Phoenix Night Witch
Rocket
Rascals Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Fisherman Phoenix Night Witch Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Royal Recruits Fisherman
Giant Snowball
Phoenix Night Witch
Arrows
Phoenix Night Witch
Rascals
Bats
Royal Recruits
Bats
Fisherman
Bats
Phoenix
Giant Snowball Arrows
Night Witch
Giant Snowball Arrows

Defense Synergies 0 10

Bats
Giant Snowball Rascals Royal Recruits Fisherman
Giant Snowball
Bats Rascals Royal Recruits Fisherman Phoenix Night Witch
Arrows
Phoenix
Rascals
Bats Giant Snowball
Royal Recruits
Bats Giant Snowball
Fisherman
Bats Giant Snowball
Phoenix
Giant Snowball Arrows
Night Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Bats Rascals Royal Recruits Fisherman Phoenix Night Witch
Fisherman Bats Giant Snowball Rascals Royal Recruits Night Witch
Royal Recruits Night Witch Bats Rascals Fisherman Phoenix
Arrows Royal Recruits
Arrows Bats Giant Snowball Rascals Night Witch
Bats Giant Snowball Arrows Rascals Phoenix Night Witch
Arrows Rascals Royal Recruits Phoenix
Rascals Royal Recruits Fisherman Phoenix Night Witch
Giant Snowball Rascals Royal Recruits Fisherman Phoenix Night Witch
Bats Giant Snowball Arrows Rascals Royal Recruits Fisherman Night Witch
Arrows Bats Giant Snowball Rascals Phoenix Night Witch
Royal Recruits Night Witch Bats Giant Snowball Rascals
Bats Giant Snowball Arrows Rascals Royal Recruits Night Witch
Royal Recruits Rascals Phoenix
Giant Snowball Rascals Royal Recruits Fisherman
Bats Arrows Rascals Royal Recruits Fisherman Night Witch
Arrows Bats Giant Snowball Rascals Royal Recruits Fisherman Night Witch
Giant Snowball Arrows Bats Rascals Royal Recruits Fisherman
Royal Recruits Fisherman Phoenix
Rascals Royal Recruits Bats Giant Snowball Arrows Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Giant Snowball Fisherman
Giant Snowball Arrows Fisherman Phoenix
Royal Recruits Bats Rascals Fisherman
Royal Recruits Bats Rascals Fisherman Phoenix Night Witch
Royal Recruits Rascals Fisherman Phoenix Night Witch
Arrows Bats Giant Snowball Rascals
Rascals Royal Recruits Bats Phoenix Night Witch
Rascals Royal Recruits Fisherman Phoenix
Royal Recruits Bats Giant Snowball Phoenix
Royal Recruits Phoenix
Bats Rascals Royal Recruits Phoenix
Royal Recruits Giant Snowball Arrows Phoenix
Rascals Royal Recruits Night Witch
Royal Recruits Rascals
Rascals Royal Recruits Phoenix Bats Fisherman Night Witch
Bats Arrows Giant Snowball Rascals Royal Recruits Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Recruits
Arrows Giant Snowball Fisherman
Arrows
Arrows Rascals Royal Recruits
Giant Snowball Arrows
Arrows Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball Fisherman
Bats Giant Snowball Fisherman Night Witch
Arrows Royal Recruits Fisherman
Giant Snowball Arrows
Giant Snowball Fisherman
Arrows Fisherman
Giant Snowball Arrows Fisherman
Giant Snowball Arrows
Arrows Royal Recruits
Giant Snowball Arrows
Bats Fisherman Night Witch
Giant Snowball Arrows Fisherman
Giant Snowball Arrows
Night Witch
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Royal Recruits
Giant Snowball Arrows
Fisherman
Arrows Giant Snowball Fisherman
Giant Snowball Arrows Fisherman
Arrows Fisherman
Bats Giant Snowball Arrows Night Witch
Bats Giant Snowball
Giant Snowball Night Witch
Giant Snowball Arrows Night Witch
Giant Snowball Arrows
Giant Snowball Arrows
Bats Royal Recruits Night Witch
Giant Snowball Arrows
Arrows
Rascals
Arrows Giant Snowball
Giant Snowball Arrows
Royal Recruits
Bats Giant Snowball Rascals Royal Recruits
Bats Giant Snowball
Giant Snowball Royal Recruits

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