My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army
Zap
Bats Royal Hogs Skeleton Army
Barbarian Barrel
Tesla Royal Hogs Skeleton Army
The Log
Royal Hogs Skeleton Army
Earthquake
Tesla Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Royal Hogs Skeleton Army
Fireball
Tesla Royal Hogs Skeleton Army
Poison
Bats Royal Hogs Skeleton Army
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Skeleton Army Tesla Royal Hogs Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Hogs
Giant Snowball
Royal Hogs Mega Knight
Arrows
Royal Hogs Mega Knight
Tesla
Royal Hogs
Giant Snowball Arrows Bats Mega Knight
Rocket
Skeleton Army
Mega Knight
Bats Giant Snowball Arrows Royal Hogs

Defense Synergies 2 6

Bats
Giant Snowball Tesla Mega Knight
Giant Snowball
Mega Knight Bats Tesla
Arrows
Mega Knight Tesla
Tesla
Bats Giant Snowball Arrows Skeleton Army
Royal Hogs
Rocket
Skeleton Army
Tesla
Mega Knight
Giant Snowball Arrows Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Skeleton Army Bats Tesla Mega Knight
Tesla Rocket Skeleton Army Mega Knight Bats Giant Snowball
Tesla Skeleton Army Bats Mega Knight
Arrows Rocket Skeleton Army Mega Knight
Arrows Skeleton Army Bats Giant Snowball Tesla Mega Knight
Bats Giant Snowball Tesla Rocket Arrows
Rocket Arrows Tesla Mega Knight
Tesla Skeleton Army
Skeleton Army Giant Snowball Tesla Mega Knight
Bats Skeleton Army Giant Snowball Arrows Tesla Mega Knight
Arrows Tesla Bats Giant Snowball
Tesla Skeleton Army Mega Knight Bats Giant Snowball Rocket
Rocket Skeleton Army Mega Knight Bats Giant Snowball Arrows Tesla
Skeleton Army Tesla Mega Knight
Rocket Skeleton Army Giant Snowball Tesla Mega Knight
Tesla Mega Knight Bats Arrows Skeleton Army
Arrows Tesla Mega Knight Bats Giant Snowball Skeleton Army
Giant Snowball Arrows Bats Tesla Mega Knight
Tesla
Skeleton Army Mega Knight Bats Giant Snowball Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Tesla
Giant Snowball Arrows Tesla Rocket Mega Knight
Skeleton Army Mega Knight Bats Rocket
Rocket Skeleton Army Mega Knight Bats Tesla
Tesla Skeleton Army Mega Knight
Arrows Rocket Bats Giant Snowball Tesla
Rocket Skeleton Army Bats Tesla
Mega Knight Tesla Skeleton Army
Rocket Mega Knight Bats Giant Snowball Skeleton Army
Tesla Skeleton Army
Mega Knight Bats Tesla
Rocket Skeleton Army Mega Knight Giant Snowball Arrows
Rocket Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Bats Rocket
Bats Arrows Mega Knight Giant Snowball Tesla
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Giant Snowball
Rocket Arrows
Arrows Rocket
Rocket Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball Rocket
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Rocket Bats Giant Snowball
Rocket Arrows
Giant Snowball Arrows Rocket
Rocket Giant Snowball
Arrows Rocket
Giant Snowball Arrows
Rocket Giant Snowball Arrows
Arrows Rocket Mega Knight
Giant Snowball Arrows Rocket
Bats Rocket
Rocket Giant Snowball Arrows Mega Knight
Rocket Giant Snowball Arrows Mega Knight
Rocket Mega Knight
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows Mega Knight
Rocket Arrows
Bats Giant Snowball Arrows
Rocket Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows Rocket Mega Knight
Rocket Giant Snowball Arrows
Mega Knight
Rocket Giant Snowball Arrows
Bats Rocket Skeleton Army
Rocket Giant Snowball Arrows
Arrows
Rocket Mega Knight
Arrows Giant Snowball
Rocket Giant Snowball Arrows
Mega Knight
Bats Giant Snowball Rocket
Bats Giant Snowball Rocket
Giant Snowball Rocket Mega Knight
Rocket Mega Knight

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