My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Tombstone Witch Miner
Zap
Bats Tombstone Witch
Barbarian Barrel
Tombstone Witch Magic Archer
The Log
Tombstone Witch
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Witch Miner Magic Archer
Fireball
Tombstone Witch Magic Archer
Poison
Bats Tombstone Witch Magic Archer
Lightning
Tombstone Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Tombstone Miner Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Tombstone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight
Giant Snowball
Witch Miner Magic Archer Mega Knight
Arrows
Miner Mega Knight
Tombstone
Witch
Giant Snowball Miner Mega Knight
Miner
Bats Giant Snowball Arrows Witch Magic Archer Mega Knight
Magic Archer
Giant Snowball Miner Mega Knight
Mega Knight
Bats Giant Snowball Arrows Witch Miner Magic Archer

Defense Synergies 2 10

Bats
Giant Snowball Mega Knight
Giant Snowball
Mega Knight Bats Witch Miner Magic Archer
Arrows
Mega Knight Tombstone
Tombstone
Arrows Magic Archer
Witch
Giant Snowball Mega Knight
Miner
Giant Snowball Mega Knight
Magic Archer
Giant Snowball Tombstone Mega Knight
Mega Knight
Giant Snowball Arrows Bats Witch Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Magic Archer
Bats Tombstone Witch Mega Knight
Witch Mega Knight Bats Giant Snowball Tombstone
Witch Bats Tombstone Mega Knight
Arrows Tombstone Mega Knight
Arrows Bats Giant Snowball Magic Archer Mega Knight
Bats Giant Snowball Arrows Tombstone Witch Magic Archer
Arrows Magic Archer Mega Knight
Witch Tombstone
Giant Snowball Miner Mega Knight
Bats Witch Giant Snowball Arrows Tombstone Magic Archer Mega Knight
Arrows Bats Giant Snowball Witch Magic Archer
Tombstone Mega Knight Bats Giant Snowball Witch
Mega Knight Bats Giant Snowball Arrows Tombstone Witch Magic Archer
Tombstone Mega Knight
Giant Snowball Mega Knight
Mega Knight Bats Arrows Tombstone Witch
Arrows Tombstone Mega Knight Bats Giant Snowball Witch Magic Archer
Giant Snowball Arrows Witch Bats Tombstone Magic Archer Mega Knight
Mega Knight Bats Giant Snowball Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Tombstone Witch
Giant Snowball Arrows Miner Magic Archer Mega Knight
Tombstone Mega Knight Bats Witch
Mega Knight Bats
Tombstone Witch Mega Knight
Arrows Bats Giant Snowball Witch Magic Archer
Bats Tombstone Witch
Mega Knight
Mega Knight Bats Giant Snowball Tombstone Witch Magic Archer
Witch Tombstone
Mega Knight Bats Tombstone Witch
Mega Knight Giant Snowball Arrows
Mega Knight Tombstone Witch
Witch Magic Archer Mega Knight
Tombstone Witch Bats Magic Archer
Bats Arrows Mega Knight Giant Snowball Witch Magic Archer
Giant Snowball Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Giant Snowball Miner Magic Archer
Arrows Miner Magic Archer
Arrows
Giant Snowball Arrows Magic Archer Mega Knight
Arrows Bats Giant Snowball Witch Magic Archer
Arrows Witch Magic Archer
Arrows Giant Snowball Magic Archer
Arrows Miner Giant Snowball
Bats Giant Snowball
Miner Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Miner Magic Archer
Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Witch Magic Archer
Magic Archer Arrows Mega Knight
Giant Snowball Arrows
Bats
Giant Snowball Arrows Magic Archer Mega Knight
Giant Snowball Arrows Witch Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch Magic Archer Mega Knight
Witch
Arrows Miner Giant Snowball Witch Magic Archer
Giant Snowball Arrows Witch Miner Magic Archer Mega Knight
Miner Arrows Magic Archer
Bats Giant Snowball Arrows Witch Magic Archer
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows Miner Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer
Mega Knight
Giant Snowball Arrows Magic Archer
Bats Tombstone Witch Magic Archer
Giant Snowball Arrows Witch Magic Archer
Arrows
Miner Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows
Mega Knight
Bats Giant Snowball Witch Magic Archer
Bats Giant Snowball Witch Magic Archer
Giant Snowball Witch Miner Magic Archer Mega Knight
Mega Knight

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